"Wow, SSS! I really can't imagine. I think it's unimaginable for all the people present. What kind of game works needs a team of 1000 people to produce and such a high production cost? " With the players on the scene, shouting and applause retreated, the female host's voice was finally able to ring through the audience smoothly.
"There is no doubt that games that meet the SSS level must be the best among the boutiques. All works on this level belong to the super first-class category, which is more perfect than 3A level works." Said Strauss, the head of R.
"Well, there is a question that makes me curious. Does this mean that in the future, the R & D cost of a successful large-scale production will reach 500 million dollars, which will become the norm? In other words, one of the criteria for a game with SSS quality is that its production cost and promotion cost will reach a staggering $700 million? Does this mean that a successful phenomenal game will never be made in a small company or at a low cost? " The host asked again.
The host's question undoubtedly attracted some game producers and industry practitioners who came to the scene. These three issues are very important to them and are particularly concerned about.
After a while, comelle's CEO answered this question and said: "the investment cost of $700 million is not a small amount. It is a phenomenal work that a game can sell 20 million copies worldwide. However, under such a high cost, the sales volume of 20 million copies is only barely able to recover the cost, which is for any third-party game development company For the company, there is great pressure, and the possibility of failure is greater. Such a high cost, even if it is the world's top 10 third-party developers, once their works dive, will bring down the entire game company and even bankruptcy, this is not alarmist
"We love to play games, but as a company, profitability is one of the core factors that must be considered and can not be ignored. The high investment cost of works like these 12 films and star citizen is extremely small in the future."
"Mr. Jing Zheng was right last month." Strauss took the words and added: "the so-called 3S super first-class works, if there is a minimum hard standard in the amount of investment, I think this standard should be no less than 300 million dollars, not more than 500 million dollars. If the investment cost is too low, its quality and level will inevitably fail to reach the 3S level. There is no doubt that if the investment cost is too low, it is difficult for the 3S level works to be born. The company must consider its risks. The risks of large-scale production at 3S level are really very high. As Mr. Jingzheng said last month, if it is not done well, it will bring down a top third-party production company. "
"So why are the production and publicity costs of these 12 works so high?" Said the host.
This is a question that Ubisoft boss jevis answered to all the people present. He pondered for a moment and said, "maybe you all know that matrix technology xlous will launch a mysterious technology product in about three years, that is, the incredible and mysterious project. You may have guessed something. Yes, that's right. These 12 works have a lot to do with that mysterious project. "
"The mysterious product of matrix technology? Is it the mainframe? " The host said curiously.
Jevis looked at the curious audience. Although he knew it, he signed a confidentiality agreement. He couldn't reveal it. He shook his head and said, "it's an exciting dream level technology product. It's a super modern technology product, but it's definitely not a host machine. As for what it is, we'll know what it is after three years of matrix technology."
Speaking of this, jevis pulled the topic back and said: "the reason why the 12 works are so expensive is more because of the tight time. In fact, the normal scale of a production team that reaches the level of 3S does not need 1000 people. The production team of 3A major works usually has 200-300 people, while the production team of 3S level works with 400-500 people is enough. The production team of each of these 12 works has reached the level of 1000 people. More importantly, we have to exchange the quantity and efficiency for time, because we have to ensure that the 12 works can reach the 3S level standard and be released in three years' time. This reason is the biggest factor in increasing the cost. In fact, if we follow the standard production team, the normal production process and time, every work can be done About $300 million in savings. "
When people present heard yevez's remarks, they had to feel again that matrix technology is not ordinary money, Ren Hong is not ordinary wayward. Few companies in the world dare to play like this and have the courage to trade green dollars for time.
"So players will never see any work will announce such bad news as ticket skipping. In three years' time, your favorite works will be on the market." Jevis added with a smile.
This news is good news for the game enthusiasts present. For the players, the most painful thing is not to play their favorite works, especially looking forward to the sales date approaching, suddenly a notice announced that the ticket skipping was postponed, and Jane was just dying.
This time not only won't jump the vote, but also will smash the dollar in order to be listed normally at a given time. Jevis vowed never to jump the vote, which seems to have high credibility.……
Matrix technology headquarters.
Ren Hong saw that the live video has been closed here. Obviously, the Tokyo video game exhibition in Japan is not over yet. The forum is still going on, but there is no need to pay more attention to it.
He roughly spent a few minutes in the online forum and game circle of the exhibition, and the topic about 12 works is soaring. Combined with the fanatical reaction of the live players, it seems that the trend of causing a stir in the game industry.
There is no doubt that in the early stage of popularization of "virtual world", before the formation of a "virtual ecology" with rich diversity, "virtual game" is a powerful boost and the first driving force for popularization in the initial stage. With the unprecedented top-level game content as the support, its game enthusiasts will surely gladly pay for a set of equipment To experience.
In addition to "star citizen", the 12 top masterpieces are sequels of a series of big sales, which is also to make the works familiar and loved by players easier to drive their consumption in a new experience mode. After all, feelings also need to be played.
It can be said that in order to popularize the "virtual world", Ren Hong has made a lot of money in the game. First, he directly acquired four top third-party game developers and a game studio for more than $24 billion, and spent more than $10 billion on game content provision to create 13 unprecedented 3S level super first-class works.
Strictly speaking, Ren Hong acquired these game companies and provided huge funds for them to produce game content. His total investment of nearly 35 billion US dollars is to promote the "virtual world". The 35 billion US dollars only used for the promotion of "virtual world" is simply outrageous. Fortunately, the outside world does not know that Ren Hong is so "Crazy".
However, in Ren Hong's opinion, it is undoubtedly worth the effort, not to mention the profit problems of the four world's top third-party game developers and star citizen studio itself. These 13 works themselves can bring profits in the future. However, it is worth mentioning that Ren Hong does not care about the profit of these companies. What he really focuses on is the whole game The scale of users in the industry is the fundamental reason why he has invested 35 billion yuan.
In China alone, the number of gamers has reached 720 million and 1.4 billion worldwide.
This $35 billion investment, even if it can bring 35 million of these 1.4 billion gamers into the virtual world, is a huge success, and this is only the most conservative estimate.
(to be continued) www.novelhold.com , the fastest update of the webnovel!