Never doubt the game enthusiasts and players' love for the game. As long as they encounter the game they love, they will try their best to play it. They will remove half of the players who are not interested in it from these players, and remove half of the players who have no financial ability from the remaining users who want to play. The rest will start to prepare for financing and purchase, and remove part of the financing loss from some groups For those who fail to buy perceptual helmets, after several conservative exclusions, the amount actually left behind is still quite large, because the total number of players is too large. The base of 1.4 billion is still a huge number even though it is repeatedly excluded.
Ren Hong tries to create a dynamic "virtual ecology" in the "virtual world". If he wants to realize this idea, the first prerequisite is that there must be people, and at least a certain scale of base number. This problem will be solved perfectly by the settlement of game players.
This group of players is undoubtedly very popular with Ren Hong. It is no exaggeration to say that the user group of players is the first driving force to drive the rapid popularization of "virtual world". It is necessary for Ren Hong to pay more attention to this group of users, and it is absolutely worth the money.
Ren Hong pays close attention to this Tokyo video game exhibition, the information feedback of the on-the-spot players is a reference, the fanatical game players still have not changed, the information feedback of the scene has given great confidence. Ren Hong estimated roughly with the most conservative data in his mind. If the final average sales volume of 13 works is estimated to be 5 million copies based on conservative data, the total sales volume will also reach 65 million copies. Regardless of the factor that some players buy multiple games, the sales volume of helmets is at least 40 million, which means that the initial number of users has reached 10 million level, which is more than 30 billion It's worth more than it's worth.
With players entering the "virtual world", there will be a concept of the number of users. With the number of users, it is impossible for players to play games all the time. At this time, "virtual social" will be able to make great efforts again.
The biggest purpose of "virtual social networking" is to let users stay in the "virtual world" as much as possible, so that the preliminary "virtual ecology" will gradually take shape. More participants mean more business opportunities. Driven by wealth, those who find business opportunities will enter this field one after another, and these people will further provide more content and services for the "virtual world", and repeat this cycle.
When consumers and users enjoy more high-quality content and services in the "virtual world", they will have a greater degree of cohesion, so as to stay longer, the more people participate, and everyone's needs are different. In order to meet these needs, rich content supply will follow, and the Internet concept of "traffic realization" is the same here Effective, whether advertising business or other kinds of demand or supply, all the basis must be based on a large number of users.
Rich content and services will lead more people to participate in, and gradually form a favorable virtuous circle, thus constantly enriching the content of the entire "virtual ecology". As time goes on, with more and more people participating, more and more contents and services will naturally be produced. The richer the content, the healthier the ecology, and the more people involved, a complete "virtual ecology" will naturally form, and the all-round and diversified ecology will be stable and unbreakable.
When a series of business activities are established more and more frequently on the "virtual world", it will become the source of banknotes. As the matrix technology of the "virtual world" platform to maintain stability, he stands aloof and does not directly or indirectly participate in the business competition within the platform. Each of them creates wealth on the "virtual world" platform Companies, organizations or individuals, matrix technology will pump a very small part of them, bit by bit, into a vast ocean. At that time, countless banknotes will flow into matrix technology accounts every moment.
Obviously, Ren Hong is not only hard to match in technology research and development, but also does not lack excellent business mind. On the platform of "virtual world", he makes the relationship between the platform and the participants the most harmonious. On this platform, only if you earn more, can I earn more, and only if you are strong, I can be more powerful. This is a typical DT mode And altruism.
After confirming this series of news, Ren Hong did not pay too much attention to it. The attention shifted from Tokyo video game exhibition and players to another place.
After shutting down the streaming media video reports connected to Japan, Ren Hong quickly called out a series of other real-time news about the progress of the "virtual world" project.
In the "virtual world" of several core content plate, game plate and user problems after just saw the Tokyo video game show, Ren Hong felt relieved a lot. In the content part, in addition to the game, there is also "virtual social", which is also very important. Ren Hong doesn't do content himself, but he is very clear that in addition to excellent hardware and platform, content is also extremely important for a product, especially an intelligent electronic technology product. Only when the two coexist together can the product achieve success
If "virtual game" is the premise for users to enter the "virtual world", then "virtual community" is undoubtedly the key to make users stay for a long time Only when a large number of users stay for a long time, the ecology will be healthy and stable.
I'm afraid there is no other person in the world who knows and understands social networking better than Zuckerberg and Facebook. The content of "virtual social networking" is handed over to the Facebook team. Mark Zuckerberg is really sincere. After his visit to China, he returned to the company headquarters in Monroe Park, California, and immediately pulled out an elite team from the company Wu Lai to matrix technology.At present, the team has fully mastered the relevant skills since it came to matrix technology. According to the live progress report, as early as eight days ago, the team finished the internship with excellent results, fully mastered the content production course of "virtual world", and officially entered the production stage of "virtual community" a week ago.
As for the game content production section, the four major third-party game development companies and Roberts studio are still in the internship stage. At present, everything is progressing smoothly. All the tutorial stages are completed and mastered within the expected time. It is expected that 13 "virtual games" that have been approved can be officially developed in one week.
The production of game content is a time-consuming and energy-consuming work, especially for the developers who pursue to create high-quality products. Ren Hong's requirements are simple and crude. The task assigned to the four major third-party game companies and Roberts studio is that on the day when matrix technology officially launched the "virtual world", there must be good and enough high-quality products Rich in "virtual world" content for users and players to consume.
For a top-quality 3A level game, the production team is only two or three hundred people. This number is extremely luxurious. However, due to the tight time and strict requirements, it is impossible for such a team scale to create a real boutique. But time can be exchanged for dollars, matrix technology again uses the tried and tested "tactic" - money to open the way. The team of each game development project has risen to the production scale of 1000 people, such as "Final Fantasy", "Assassin's Creed", "wild whore", "Grand Theft Auto (GTA)" and "Tomb Raider".
Such a team development and production scale can be called a dreamlike epic level. What can be met is that after these 13 game works, new production standards will emerge as the times require. 3A level games are no longer top-level games, and 3S level games are the top-level standard configuration in the future.
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