Chapter 153: Lectures on internal experience exchanges between the emperor and the DPRK (3/17)

After roughly explaining the design ideas of "Yin Yang Shi", Chen Mo began to assign work to three people.

In fact, after doing "Warcraft" and "Wulin Group Heroes", everyone is very familiar with the work they are responsible for, basically do not need Chen Mo to say too much, know how to do it.

Chen Mo also emphasized the background of the story of Yin Yang Shi.

In fact, "Yin Yang Shi" has IP, and its original work is the novel of the same name written by the Japanese writer Meng Pian, but the influence of this novel in the country is very general, the biggest role is that the story inside constitutes the Yin and Yang division. The main storyline structure of this game.

Of course, the number of words in the original novel is a lot, and Chen Mo does not need to move the novel out. He just writes the outline of the story to Zheng Hongyu to complete it.

In addition, the original work of "Yin Yang Shi" is actually a folklore born out of the Heian era. It is based on the "Today's Story Collection". Most of the monsters and characters in it are prototyped. So for Su Yuyu, the three of them understand. It is not difficult to get up.

After the assignment was completed, the three people went to work, especially Zheng Hongwei. This is the first time he wrote a Japanese-style plot. There is a lot of material to be prepared.

As for Chen Mo, he is still the same as before, to control the quality of the entire game.

Back in the studio, Chen Mo used the memory to play back the potion and began to produce the original line drawing of each Yin and Yang division and the **** of the "Yin Yang Shi".

Abe Seimei, Kagura, Yuan Boya, and eight hundred bhiksuni.

Big Tengu, wine swallowing boy, Arakawa master, Ibaru boy...

In fact, in the follow-up version update, "Yin and Yang" has been adding new gods. The final number of gods is close to 100, which is the so-called "hundred nights."

But the first version does not need to be so many gods, 70 or so is enough, enough to support the entire game content.

Chen Moxian first gave the definition of line drawing, positioning and skills of each type of **** according to the memory of previous life.

These are the core fun of Yin and Yang Master. Its combat system is very rich, and each type of God's setting is perfectly matched with its skills. In this respect, the level of "Yin Yang Master" is basically beyond the domestic other. Card game.

The snowstorm like a snow woman, the red anger of a three-tailed fox, the turbulence of a pepper figure, etc., the skill fits perfectly with the setting of the **** itself and the background story, and after eating the same god, the skill can be upgraded, with different The soul of the whole soul makes the choice of the entire lineup more diverse.

One of the characteristics of "Yin Yang Shi" is that it is a content product with extremely clear style and very high completion.

Strictly speaking, the core of "Yin Yang Shi" is not novel, it is essentially a card game, and the gameplay is very similar to "Summon Call".

In fact, "The Call of the Devil" is not a phenomenal mobile game in China, but its entire game structure is very complete.

"Yin and Yang" did not make much innovation in value and gameplay (except for the liver), but the success of "Yin and Yang" is that it fills a lot of content around the theme of "Yin and Yang".

In terms of art, the UI, original paintings, and models are very refined and highly unified, which makes the integration of the game very strong.

In terms of music, background music and dubbing are super-class, making it easier for players to immerse themselves in the story.

In terms of plot, there are wonderful stories in the novels of Yin and Yang. As a blueprint, each character/monster has its own story. The real animated plot and textual biography of Yin and Yang Master has reached hundreds of thousands of words, and it is still expanding. Among them.

Therefore, the real success of "Yin Yang Shi" lies in the plot and content. When other card games still stay at the stage of "蹭IP", "buy IP" and "forced IP", "Yin and Yang" has already It has achieved a high degree of unity of content and subject matter, reaching the level of “I am IP”, which is the main reason why it can become a phenomenon-level card game.

For Chen Mo, to make the game "Yin Yang Shi" in the parallel world, you must also grasp this.

This game can be awkward, can be very liver, can play a single, these shortcomings do not matter, but the advantages must be grasped, that is, let its content crush all other card games.

......

While Chen Mo was busy making "Yin Yang Shi", other designers were not idle.

Dijia Mutual Entertainment Headquarters.

In the conference room, the PPT is being shown on the projection screen. The content is “Communication Sharing and Sharing”, the keynote speaker is Qiu Bin.

There are a lot of people in the conference room. They are basically B and C-level designers and assistants in the interior of the emperor. These people are listening attentively, for fear of missing something.

Qiu Bin’s spirit looks very good and he is talking about it.

He led the research and development of "The Devil", the monthly water has reached 45 million, occupying the top of the best-selling mobile game list. In the field of mobile games, his popularity has been greatly enhanced, and his position within the emperor's mutual entertainment is also rising.

Before the gambling contract with Chen Mo, he almost resigned, but fortunately, Lin Zhaoxu gave him enough trust, and let him lead the development of a game similar to "My name is MT", this has the "斩魔劫" break out.

In fact, Qiu Bin himself is a relatively intelligent person. Although he is not innovative enough, he is calm and stable. After being defeated by "My name is MT", he also studied the success of "My name is MT".

In the process of research and development and operation of "The Devil", Qiu Bin understands the core of the game "My name is MT" more and more thoroughly. Now Qiu Bin has confidence that he should be for this card game. The model is the most thoroughly understood designer.

Of course, in addition to Chen Mo.

This time, the DPRK and the DPRK organized a lecture, and hoped that Qiu Bin could popularize the experience of researching and developing the "Devils and Robbery" in this year to other designers, and further consolidate the advantages of the imperial entertainment in the field of mobile games.

On the podium, Qiu Bin talked about the PPT.

"For the core fun of card games, I have analyzed it before. In fact, it is the architecture that recognizes the player's recognition of the value of the card. Of course, this is basically understood by all designers who have studied card games. So, how? Can you break through in many card games?"

"For the successful experience of "The Devil" and other similar card games, I have summarized three key words, namely fragmentation, low cost, and large IP."

"The so-called fragmentation is that we have to plan and limit the player's game duration in the gameplay, try to reduce the player's daily game duration, and break up the bulk of the time, allowing players to make full use of the fragmentation time."