Chapter 521: Pangu system (one more)

Create a game that fully demonstrates the superiority of the Pangu system?

Chen Mo thought for a moment and said: "There are some ideas, but I still have to let me see how much the system can be said."

Qiao Hua said: "This is of course. This way, you have time to come to the amusement committee tomorrow, I will let the relevant technical staff show you the specific usage of the Pangu system in the illusion editor."

After hanging up the phone, Chen Mo began to think about what kind of game to make?

Obviously, the best way to showcase a new physics engine is to build a very unique game world and an innovative combat system.

Like many martial arts, some heroes have a deep internal force, but there is no corresponding move to show, then it is unfavorable.

It must be deep-rooted, and the moves that come out are very good-looking, and it will lead to the applause of the people who are eating melons.

Obviously, both the Game Commission and the Seventh Vision are in desperate need of a game to showcase the disruptive innovations that this new physics engine brings to the gaming industry.

Although the research on the two is carried out almost simultaneously, whoever develops a better game will be able to make a more impressive effect.

It is no wonder that the amusement committee pays so much attention to this.

Not just Chen Mo, there are some other s-class or a-level designers who got the news.

Obviously, this matter can't be pinned on Chen Mo's own person. This matter can be regarded as a common task for all domestic game designers.

These designers are also engaged in intense discussions about what kind of game to do.

"I think it is necessary to make an enhanced version of "Earth ol." To reflect the advantages of this physics engine, it is definitely the best in the world that is completely similar to the real world!"

"You think about it, if the physical rules in the game are exactly the same as in reality, how big will the impact on the player be?"

"I don't think so. There is actually nothing in the real world that can highlight the gameplay elements of physical rules. You think, walking, driving, fighting, these behaviors are nothing special, even some traditional physics engines can be reproduced perfectly."

"There is really a need to showcase the advanced physics engine, but some very unreasonable games, such as flying scorpion and cold weapons fighting, these action games are the easiest to show physics engine."

"I think that the physics engine can be used in other ways, such as building airplanes, building rockets, etc. Think about it, if we make a game that makes rockets, and finally the rockets follow the physical rules of the game and break through. At the atmosphere, the carrier satellites have been sent to the orbit of the Earth. Does that mean that this physics engine is very powerful?"

"No, no, I think the physics engine is really dependent on the sense of percussion. For example, in traditional shooting games, the characters are only violently smashed and then spurted, but in the real world, people The bullet may cause the entire arm to break. Even wearing a bullet-proof vest, the whole person may be pushed out by bullets. Is this the place that truly reflects the physics engine?"

"Upstairs, then according to what you do, can the amusement committee give you a trial? You make a gun battle game, and then shoot the arm of others with a shot. Is this picture too bloody? ”

"This is a small problem. After all, this game has political tasks. In order to reflect the physics engine, I believe that the game committee will be more relaxed in the review."

"Oh, pattern!"

......

For what kind of game can better show the power of the Pangu system, different designers have different views.

However, since it is necessary to show the power of physical rules, it is necessary to work **** the sense of attack.

In the case of high-tech backgrounds, such as gun battles, players are not easily aware of the role of the physics engine because the entire scene is too fierce.

Chen Mo’s idea is that the role of the physics engine can best be achieved only in cold weapons battles.

In the original combat system, limited by the physics engine, the attacker and the attacked party are only performing repeated operations of attack and blood loss.

The attacker cut the enemy and caused 10 damage. On the surface, the attacker slashed the enemy on the enemy and bleeds blood, but no matter where it is cut, it will be 10 points of damage.

Of course, in some of the later games, this has also improved, the attacker cuts the position differently, and the effect triggered is different. For example, in many games, cutting into the shield will hardly hurt the enemy, and attacking the enemy from behind will cause additional damage.

In some shooting games, there are different damage calculation formulas for head and neck, body, hands and legs.

Now, with the development of artificial intelligence technology and the advancement of the physics engine, this combat system can be pushed forward again.

Of course, technology alone is not enough.

To build a very complete combat system, you need a lot of other settings.

In this regard, Chen Mo has already had a better idea, but whether it can be realized or not depends on the actual effect of the Pangu system.

The next day, Chen Mo came to the amusement committee.

Of course, the actual Pangu system R&D department is not here, but the tour committee can call the Pangu system through the network.

Qiao Hua said: "It's still a test version, and there are some flaws. It should be completed in a while. But some of the more sophisticated features are already available, you can experience it first."

On a super-high-profile computer, Chen Mo can connect to the Pangu system and then run the Magic Editor on the computer.

This is equivalent to adding a brand new interface to the Vision Editor, in which the physical rules of the entire game can be created through the Pangu system.

It includes the gravity of the whole world, the power of the characters, the weight and density of various materials, and special physical rules.

The previous points can be seen as some basic rules, and once determined, the world will operate according to this physical rule.

There are also special rules that are above all physical rules. To make a richer game content, you have to build a number of different special rules.

Obviously, the more such special rules, the richer the game content.

For example, the designer writes a rule: If the player attacks the sole of any humanoid creature, he can fly him ten meters high.

Then in the game, when the player attacks the soles of any humanoid creature, the humanoid creature will fly ten meters high, and is no longer restricted by the basic physical rules.

Of course, in reality, no brain-destroyed designer will make this design. This is just an example. Under this physics engine, as long as the designer has enough patience, he can create a game world that is unique enough and rich.