Chen Mo randomly dragged out two knights from the material library, perfecting some basic settings, such as the strength of each knight, armor thickness, weight and so on.
In terms of strength, the different parts of the knight's hands and legs are given different strength attributes, and the armor of the whole body is also designed as a different thickness and defense.
And in the Pangu system, there are some ready-made templates, including human templates.
As long as the Cavaliers have a human template, he will have a set of default attributes, including bone strength, movement patterns, effects after damage, and so on.
It can be seen that this is the study that Pangu system has carried out since the beginning, and can now be used directly.
Later, Chen Mo designed several basic actions, such as defense, attack, rollover and so on.
These actions are relatively simple, and Chen Mo is too lazy to design more. The main reason is to see if, under this physical rule, some special attacks and death actions can be realized.
Soon, the game content was designed. In the editor, the two knights began to fight on a clearing.
The sword knight attacked the shield knight, but it was cut on the shield, and the sword involuntarily bounced back.
If it is in the previous physics engine, this action of the "knives" is set, as long as the sword-bearing knight cuts on the extremely hard material like the big shield and the wall, there will be a knives action.
However, when you cut into different shields, the action and amplitude of the knives are the same.
However, under the physical rules controlled by the Pangu system, the action of this "knives" is completely autonomously generated. The specific range of motion of the knives and the derivative effects are calculated by the Pangu system.
At the same time, the shield knight is not completely unaffected, and will bear a certain impact according to the results calculated by the physics engine. If the power of the sword knight is completely crushed and the shield knight is held, the shield knight may even be directly knocked down by the strike.
After a party dies, the knight's death action is also automatically generated by the Pangu system.
The sword-riding knight was cut in the gap of the armor holding the shield knight's neck. The blood instantly stained the sword, and the shielded knight lost his last life and fell to the ground, and died after a mourning.
The entire action is automatically generated by the system, and the degree of simulation is very high.
Chen Mo tried another different settings.
For example, let the knight of one of them be particularly strong, or let one of the knights be particularly heavy.
When the knight's armor weight is constantly increasing, the knight's walking will become slower and slower, and even in the end, he can barely stand in the same place.
Chen Mo was very surprised that the effect of this Pangu system was more perfect than he expected. With this Pangu system, many of the complex designs that designers had previously needed were free.
Qiao Hua asked: "How?"
Chen Mo reluctantly withdrew from the illusion editor: "Very good."
Qiao Huayi: "I know very good. I asked you if your new game has any eyebrows?"
Chen Mo smiled: "Don't worry, I think about it. Will the Pangu system's permissions be open to all designers?"
Qiao Hua shook his head: "Of course not. At present, the authority of the Pangu system is only open to more than a dozen designers, all of which are domestic s-class and well-known a-level designers."
"It should not be possible to popularize in the future, because the Pangu system consumes too much resources in computing, and it has other things to do, and it is impossible for everyone to use it."
Chen Mo nodded: "I understand."
Qiao Hua said: "After three days, the Pangu privilege will be fully open to you. When you log in to the illusion editor on a random high-end computer, you should be able to use it. But I want to remind you, If the computer configuration is not high enough, just change a new computer, otherwise you may not be able to run this system."
"Although the Pangu system does not perform calculations on your computer, it is only enough to derive the amount of computing and resources, and it is enough to make your computer a lot of trouble."
Chen Mo smiled and said: "Okay, I understand."
Back at the experience store, Chen Mo began to think about making new games.
For the game to be made, Chen Mo has actually decided.
The vr version of "The Soul of the Dark."
Directly produced "Dark Soul 3", except for dl.
The reason why you want to make this game is actually very simple, because the combat system and level design of "Dark Soul" has always been the benchmark of the industry.
A major feature of the Black Soul Combat System is that the accumulation of time and level does not provide much help to the game. On the contrary, in order to pass customs, players must constantly improve their skills in the abuse.
In the game "Dark Soul", players must constantly learn some combat skills, such as shield, broken shield, combat skills, tumbling, hitting hard, executions and so on.
Moreover, these combat techniques are often born out of the cold weapon fighting tactics in reality. Although some techniques appear to be out of touch with reality, in general, its combat system should be the closest to reality.
After the strong knight is stabbed, it will also lose a lot of blood and be thrown to the ground. After the powerful dragon is continuously attacked on the head, it will be beaten (hard and straight) for the player to execute.
In the face of different types of enemies, players must adopt different tactics. Unlike some games, no matter how big the enemy, it is boring to cut and cut.
Of course, for Chen Mo, the previous "Dark Soul" is limited by the technical level and the engine, and it is impossible to be so real. But with the support of the new Pangu system, it is possible to create a new vr mode dark soul.
The already well-established combat system will become richer under the blessing of this physics engine.
As for why the choice of "Dark Soul 3" instead of "Dark Soul 1" is mainly due to two considerations.
The first is that from the difficulty of the game and some specific design aspects, the Black Soul 3 is more balanced and comprehensive. (Popular point is easy and suitable for pits.)
Many people started to enter the pit from Black Soul 3, because Black Soul 1 is really too difficult.
The second is to consider the story. The Black Soul 1 tells the story of the beginning of the fire, and the Black Soul 3 tells the story of the end of the fire. It can be said that Black Soul 3 can more express the spiritual connotation of the entire Dark Soul series.
For Chen Mo, on the platform, as long as there is a soul series game is enough.
As for the Dark Soul 1, it can be used as a prequel to keep posting to the sith platform.
Of course, there are other reasons for making the Dark Soul, such as input issues, resentment issues, and so on.
The same as the 3a masterpiece, the input of the Black Soul is smaller than that of other series, because the map design of the Black Soul is very delicate, often stuffing a lot of content in the same scene, and opening it through various elevators and one-way. The door is very restrictive to the rhythm of the game, although this is to save money, but players really like this level design.
If you want to do gta5 or the large open world of Assassin's Creed Origin, even now, Chen Mo feels very difficult to do.
In addition, Chen Mo does not lack a game that can help him brush his resentment...