However, at least one thing is very clear to everyone. From the point of view of cg, this game is basically a Chinese style game, and the heroes in it are mainly Chinese heroes.
This has caused many players to feel some surprises, because the mainstream of domestic mobile game moba is still dominated by Western magical heroes.
Speaking of this, it also has something to do with League of Legends, because in the parallel world, most of the players in the game of Moba are mainly from League of Legends, and the heroic design of League of Legends itself is very pleasing, so these hands The game of Tour mb also imitated this style unconsciously.
Moreover, for most designers, there is some risk in changing the moba game to the Chinese style, because I don't know if the player will accept it.
Chen Mo’s change is not bold, but it does make many players feel bright.
Seeing too many Western illusions, and occasionally trying the Chinese wind is also very good!
Since it is a Chinese hero, who are the few people in cg?
The players all entered the game with questions.
......
Zhang Bei is also playing. After watching cg, he is both amazed and envious.
Although the "Antiquity Holocaust" mobile game version of the funds is also quite a lot, but obviously want to do such a cg is impossible, after all, the investment is too big, the emperor will not agree with the mutual entertainment headquarters.
Although Zhang Bei is the chief designer of the whole project, but after all, he still has to be constrained by higher levels. It is impossible to do what the game wants to do like Chen Mo, how to spend money and how to spend it, and there will be no any at all. Concerns.
Zhang Wei can only sigh, envy is useless, Chen Mo’s operation can not be learned by ordinary people...
After entering the game, I entered the novice tutorial directly.
In fact, if the player has already done a novice tutorial in a different area, then creating a character in the new zone will automatically skip the process.
But now that "Glory of the King" has just come out, so everyone must force a novice tutorial to play.
The first is a few simple guides that tell the player that the story takes place in a fictional continent where the players summon heroes to fight.
Obviously, these are basically the same as the novice guide of League of Legends, and other mobile games are basically doing the same.
What Zhang Bei cares about is what kind of operation mode will this game adopt?
The initial guidance is very simple, nothing more than moving, attacking, casting skills, killing heroes, buying equipment, restoring blood volume, and so on. For Zhang Bei, these are very regular designs, nothing to say.
The hero used by Zhang Bei is Arthur. Arthur's hero skill is basically Galen in League of Legends, but it may be stronger than Galen because there are two better displacement skills.
Zhang Bei is somewhat disappointed because he didn't see any better operating mode changes in Arthur's hero, or just a little bit.
Isn’t Chen Mo’s mouth saying that he wants to change the game skill casting mode, but is he still doing a very mediocre system? Zhang Bei has some doubts.
However, Zhang Bei still found some valuable things, that is, the layout of the entire game interface.
The bottom left is the virtual joystick, and the bottom right is the attack button and skill button.
The small map is moved to the upper left corner, and the small map can be used to send a signal on it.
Elements such as scoring panels, stores, and sharing buttons are well placed in the vacant position of the interface, and the layout is relatively reasonable.
Moreover, there are three smaller buttons on the far right, namely, offense, retreat, and collection, which can send information to teammates very quickly.
Zhang Bei also feels very surprised. Obviously this is a very good design. Although the entire interface of the mobile game should reduce the buttons as much as possible, the three buttons are still too critical.
After all, in the moba game, you need to cooperate with your teammates at all times, and the mobile game often needs to quickly let teammates understand their intentions. These three buttons are small, but they work very much.
After the completion of the most basic operating system explanations, human-machine battles and actual combat training were carried out.
However, Zhang Bei is highly skeptical that the enemy encountered in actual combat training should also be a computer, because it is too cool for him to kill...
Just pick a shooter hero, the opposite is all stupidly rushing forward, Zhang Bei's final record is 10-0-3, basically crushing the audience.
And during the game, Zhang Bei also discovered some features of the game.
The first is that the game is very fast.
If a battle is very downwind, it may end in more than ten minutes, and you can surrender in the first six minutes.
Players are fiercely fighting from the start of the line, replenishing soldiers, consuming each other, and because the number of skills has been reduced to three, so players can point out big moves at level four, and all skills are crazy.
At the same time, as the size of the map is further reduced, and the speed of the hero's movement is faster and the displacement skill is increased, the pace of the game is further accelerated.
Secondly, the equipment can be purchased anywhere on the map without having to return to the spring.
This seems to be a more adventurous change, but after playing for a while, Zhang Bei thinks this setting is great!
Being able to buy equipment anytime, anywhere and turn your economic advantage into an equipment advantage is simply too important in this fast-paced game.
This also means that **** will become easier, because there is no need to entangle or go home, there will be no huge deposits on the body, but there is no timely replenishment of the equipment to be terminated by the enemy. Some more powerful physical heroes can even not return. Family.
And Zhang Bei can feel that the map mechanism should have undergone some changes, including the refresh time of the wild monsters, the speed of the soldiers and the role of various epic monsters, all with some subtle differences with the League of Legends.
Even the blood of the defensive tower has been weakened. In the League of Legends, the time when a tower was pushed down is actually very backward, but in the "Glory of the King", if the defensive tower is undefended, even It will fall when the hero is at level two.
All of these settings actually point to a result, that is, the game rhythm is greatly accelerated.
"League of Legends" often appears for more than half an hour, or even forty or fifty minutes of bladder, but it will never appear in "Glory of the King."
In "Glory of the Kings", the standard game time is basically 15 minutes, you can vote in six minutes, and the game is almost halfway to 30 minutes.
In other words, in terms of game duration, this game is very suitable for mobile games.
In terms of feelings, the game of "League of Legends" gives people the feeling that it is like writing a proposition essay. It takes four or fifty minutes to operate. It is very tired, but "League of Legends" gives people the feeling that it is like smoking. A cigarette, it ended without much attention.