Zhang Bei was surprised by the smooth movement of the characters in "Glory of the King" and the operation was very comfortable.
The operation of the mobile game moba can also be done so smoothly?
This point is very clear in the actual training, Zhang Bei chose the shooter hero, he even found himself to learn to go a!
In League of Legends, walking a is actually a relatively complicated and very tired operation. If the player wants to go a, he must first right click on the position he wants to move, then click on the enemy target to attack, then move, Attack again, and so on.
Of course, there are some players who like to use the a key to attack, but in general, the main operations of the move and attack are on the mouse, and the position must be very precise, a careless position may be seconds. For example, the attack key does not point to the enemy hero, but it just happens to be on the ground. It is a disaster.
But in "The Glory of the King", Zhang Bei found that the position was so smooth? Just use the left-handed virtual joystick to control the movement of the character, and then the non-stop location attack button is enough.
Since the movement and attack operations are dispersed to the left and right hands, the player does not have to worry about the mistake, and the click operation is changed to the joystick operation, and the moving position basically does not have any problem.
Therefore, in "Glory of the King", basically, individuals can take a, which is determined by the operating mechanism of the game itself.
Zhang Bei is somewhat puzzled. Why did he not have such a very smooth feeling when he was doing the "Holocaust" mobile game version?
After careful study, I found out that the "Glory of the King" made by Chen Mo made some modifications in the action of the character. The pre-attack shake, the back shake, and related attributes have all been slightly modified, so some of the shooter heroes have become more fluid, and even some melee heroes can completely move around.
After the victory of the battle, "Glory of the King" also popped up a special settlement interface, showing the data of Zhang Bei's battle in the form of five-pointed star. At the same time, he also touted him in the form of text, which made Zhang Bei feel very smug.
Although Zhang Bei is a designer, it is clear that the content inside is fake, but still very happy.
What surprised Zhang Bei is that there are still extended exercises afterwards!
In the advanced practice, the player will control the post-skills release function, and Zhang Bei is very surprised that the second skill of the heir is actually a skill similar to that in the League of Legends, Anne’s big move. It is a damage effect in a small range!
This is also a problem that has plagued many mobile travel moba designers.
After seeing the design method of "Glory of the King", Zhang Bei suddenly slammed his head. It turned out to be so simple, why didn't I think of it?
The operation is very simple, just hold down the two skill button, then drag your finger and drag the skill range to the place you want.
But it was such a simple operation, the previous mobile game moba designers did not even think of it.
In fact, this thing is called a two-wheel system. The so-called double-wheel is: the left-hand rocker is a wheel, and the right-hand skill is also a wheel.
It's technically not difficult to do this by dragging the skill to control the range of skill releases, but it's important that many designers turn hard when they start shooting.
This seemingly natural design, in the past life of Chen Mo, is also the design that emerged after the development of the mobile game moba to a certain stage. Once it appeared, it quickly spread to most of the moba mobile games.
Moreover, not only this skill, but also some ultra-long-range full-image skills.
The big tricks of Hou Yi and Axi's big move are exactly the same. It is a long-range flying skill with a dizzy effect. Zhang Bei was surprised to find that this skill can be perfectly reproduced in this way!
Zhang Bei tried many times after the skill, he found that this mode of operation is very friendly, especially for mobile games, the operation is even more convenient than the pc above!
Since the player does not have to click the mouse frequently, "King of the Glory" actually requires very little operation, and the players play for 15 minutes, which is not at all tired.
And from the situation of the novice guidance, Chen Mo's game should be aimed at those players who have never touched the moba game, the novice guide is very detailed, even more detailed than the "League of Legends" novice guide.
There are a lot of teaching in the novice tutorial, including the basic design in the game of level, money, skill, defensive tower, etc. It also includes some more advanced advanced content, such as selecting the target hero, adjusting the direction of the roulette, regional casting, wearing Wall moves and more.
What surprised Zhang Wei is that this operating system still has advanced gameplay?
In the upper and lower gaps of the attack key, Chen Mo has inserted two extra small buttons, which are the reinforcements and push towers.
After clicking these two buttons, the hero will automatically attack nearby **** soldiers or defensive towers, preventing the embarrassing situation of the hero who is trying to replenish the hero but is trying to kill the hero but is playing the tower.
That is to say, this design disassembles the attacking hero, the supplemental soldier and the push tower into three different attack operations. As long as the players adapt, they can well ensure the target they want to attack.
Another special design is to add five additional positions outside the skill as an enemy hero avatar.
When an enemy hero enters the player's attack range, his avatar will be displayed in the corresponding position. By clicking on the avatar, he can launch a normal attack on him, and dragging the skill onto his avatar can be selected and released.
The design of the entire operating system made Zhang Bei stunned, because the content he had been plagued before was actually solved perfectly by Chen Mo!
I don't know how to choose to replenish or fight the tower?
I don't know which hero should the skill be assigned to?
I don't know how to adjust the range of skill release?
It doesn't matter, under this system, all these doubts are solved.
Zhang Bei even has an illusion. How do you feel that the operation of "Glory of the King" is much simpler than the League of Legends?
And it is not the kind of simplicity after castration, but the rationality of design.
Not only that, but the entire interface design makes Zhang Bei feel very comfortable.
The entire interface of "League of Legends" is still based on the design concept of pc games, and the various elements on the game interface are relatively scattered. This style is fine on the pc, but it won't work on the phone.
The "Glory of the King" is completely designed with the idea of mobile games, and the various partitions on the interface are very clear.
In addition to some very specific buttons on the interface, it is a large ui. Basically, the most important functions, such as the battle mode, the qualifying mode, etc., are all placed in front of the player in a very eye-catching manner.
After reading this design, Zhang Bei has an impulse. He wants to overthrow the "Uranus Holocaust" mobile game version that he is responsible for...
People are more dead than people, goods are thrown!
And Zhang Bei found that Chen Mo really did not lie to him, the operation mode of the traditional moba mobile game has indeed changed!
Compared with "The Glory of the King", the clumsy and single operating system of "The Ancient Holocaust" is simply impossible to see, and the feel is worse than 100,000 miles!
And limited by the operating system, many skills are highly repetitive, and very boring, unable to reproduce the characteristics of the moba game.
Zhang Bei is messy in the wind, Nima, who told me not to believe Chen Mo?
What Chen Moming said is true... This is a real person!