As for many people, the "big escape mode" is difficult to be elegant, and many fps manufacturers do not bother to do it... Obviously this is also nonsense.
Not only domestic game makers are eager to follow suit, but foreign big companies are also learning the big escape mode.
The CEO of ea andre praised "Jesus Survival" for injecting fresh blood into the industry and greatly appreciated the R&D team of "Jesus Survival". And he also said that there may be a similar big escape mode in the future Battlefield game.
Ubisoft ceoyvesguillemot also responded to relevant questions in the company's financial conference call. The current big escape game is a very interesting gameplay, and they may also launch this model in the future game dlc.
Even these classic fps manufacturers pay so much attention to "Jesus Survival" and can see the unprecedented success of this model.
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For Chen Mo, "Jesus Survival" is currently the most cost-effective game, especially as a vr game, its resources are very controllable.
In terms of game mechanics, "Jesus Survival" is a 100-player skydiving to every corner of the island, looking for weapons, vehicles and supplies with bare hands and surviving to the end.
There are many firearms in "Jesus Survival", there are nearly 30 kinds of firearms, but it is still within the acceptable range of Chen Mo.
As for various props and vehicles, in many fps games, they have already done a lot, and it is nothing more than a few tricks.
The biggest difficulty is the reproduction of the entire map.
Unlike the League of Legends, the map of Jedi Survival is not something that can be remembered. The entire map is 64 square kilometers in size, and there are various complex terrains and buildings in the map. It can be said that most of the workload is on this map.
Fortunately, when Chen Mo was playing this game in the past, he also looked for some information. Some websites such as svsvr also have the whole map. The memory of the drug should be restored.
Even if there are some deviations, it doesn't matter, Chen Mo can now rely on his own level ability to complete.
Of course, it doesn't matter if you can't remember it at all. The design of this level can be made out of time. Under the premise that the design ideas and basic rules are very clear, it is nothing more than how the terrain is divided, how the house is placed, and how the resources are brushed. problem.
Followed by some basic settings about the game.
In terms of movement, "Jesus Survival" has a certain survival nature, so the action must be richer than the traditional fps game, even including left and right heads, over the wall and other actions.
For vr games, Chen Mo considers adding more actions to make the player's experience closer to the real situation.
On the one hand, the operation of “finding the bunker” is added. At this time, the player will lean back and close to the bunker, and can detect the bunker at any time to shoot, and automatically return to the “close to the bunker” state after the shooting is completed.
(There are similar operating modes in gta5 and "Uncharted Waters.")
On the other hand is the operation of adding "blind". When the player hides behind the bunker and is unwilling to outcrop for precise shooting, blind shooting can be used, that is, the gun is extended outside the cover to shoot. Of course, the accuracy of shooting in this case will drop dramatically.
In addition, you can also join the "stock **** attack" operation, when the distance between the player and the enemy is very close, you can use the **** to hit the enemy, causing a relatively short hard effect and a small amount of damage to the enemy.
On the mobile side, further strengthen the "climbing system", allowing players to climb some steep slopes or the walls of the house. However, during the climbing system, the player will be in the state of shooting all the time, and will fall damage according to the height when falling. There will be physical limitations when climbing, and will fall if you run out of energy.
Moreover, not all places can climb, only some of the relatively soft slopes of the hills and the walls of houses with climbing power can climb.
Obviously, this climbing system is designed to allow players to choose more routes, which is a high-risk, high-yield behavior.
In addition, players will get more tactical actions, such as tumbling, flying, etc. These operations will also consume the player's physical system, and have a built-in cd that can only be used at critical moments.
These actions can be used in conjunction with the physics engine. For example, when a player is flying by a fragmented grenade or falling from a height, he can perform a rollover to avoid certain fall damage while adjusting his position.
Rolling from a moving vehicle can also circumvent certain damage, but if it is too fast, it will hang.
In addition, some classic settings will be used in the game. For example, when the player adopts different postures (station, squat, squat), the backrest of the gun is different, the bullet flight will fall, and so on.
In the final analysis, the purpose of the change is mainly two.
One is to make the situation in the game more complicated, so that those who like to have a brain have more strategies to win; the other is to make the whole game closer to the real battle, at least when the enemy first finds you, Roll over to find a shelter and wait for an anti-attack.
In terms of auditing, there is actually no major problem.
Not to mention that the parallel world and previous policies are different in all aspects, and the various reviews should be more lenient. Chen Mo is also an honorary member. Even the "form of the murder of the murder" has been reviewed, not to mention the "surge of survival"; on the other hand, even The card review is nothing more than a change of packaging. The story background is changed to simulated military training. By the way, when the opening is started, the game is virtual and will not be dead.
It’s really impossible to pull a banner in the game and write a slogan such as “Work hard to train, protect the country, strive for the upper reaches, keep making progress”, and how to pack it, anyway, highlight a positive energy...
Of course, there is no need for Chen Mo to deliberately go to Thunder. The story background of "Jesus Survival" is still set up on an isolated island, and various character models also have the characteristics of various ethnic groups and regions in the world, and the greatest possible dilution. The background of this game.
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Soon, the game's design concept draft was written, and the routine meeting was explained.
It can be seen that everyone present is very much looking forward to it. After all, this is the first game Chen Mo has to do in the New Year. No one can guess what Chen Mo will do.
According to the guess of the vast majority of people, Chen Mo should continue the idea of "Dark Soul" and "Super Mario Odyssey", with the classics of the larger scene as the main. After all, I just got tgn's annual game. Now Chen Mo's journey is the sea of stars. Making money is already a secondary goal.
Chen Mo smiled and looked at everyone. At this time, the concept paper was not displayed on the projection screen: "The next major development task is "Jesus Survival."
Everyone present was at a glance.
Qian Qiang asked weakly: "Hey, the manager, "dig the ground and seek the rise"... Have we already done it? Are you going to continue?"