I don't blame everyone for misunderstanding. After all, the name "Digging for Land" is really impressive. Don't say that these people in the working group, most players and anchors have to hear the name.
Chen Mo smiled and said: "No, no, this is another game. It is not the same thing as the macho of the sledgehammer. See the concept draft."
Seeing the title of the concept draft on the projection screen, everyone realized it.
Oh, this is the "Jesus Survival"!
Looking at the basic concept of the game, it is quite in line with the name "Jesus Survival". 100 people landed on a desert island. Only one person can live to the end. It is indeed "Jesus."
Chen Mo began to explain some basic concepts and settings of the game.
The core fun of the game.
Map mechanism.
Role action.
Gun system and accessories.
Prop system and refresh mechanism.
Vehicle related content.
......
The game mode of "Jesus Survival" is not complicated. Although it is complicated to some details, the basic settings are well understood.
In short, it is to throw 100 players on an isolated island, search for materials on their own, and kill each other until only one person remains. At the same time, in order to control the game time and drive the players to concentrate, the concept of "poison circle" was added.
As for the rest, it is all for the details of the game to be richer and more fun to add.
After the lecture, Chen Mo looked at everyone: "How do you understand?"
No one raised any doubts, because Chen Mo said very clearly, the mechanism of the game is not difficult to understand.
Perhaps the only question is... just like this?
Obviously, this is a far cry from the innovative masterpieces of many people's minds. There is no such shock when the "Dark Soul" just came out.
Only from the design concept draft, "Jesus Survival" this game is only innovative in the gameplay, there is nothing particularly commendable in other aspects.
Even if you use the old engine (but this is a hot weapon battle, the main killing comes from bullets, the effect will not be as prominent as "Dark Soul".
Maybe...because it is the first project of this year, so let's start with a simple project.
Many people think of this.
Chen Mo smiled and said: "Okay, since there is no problem, I will meet."
......
Many people will have some contempt when they first come into contact with the game concept of "Jesus Survival". The reason is very simple, because the gameplay of this game does not look cool.
Obviously, many people in the working group also have this doubt.
Maps, guns, vehicles, accessories, props, actions, etc., are actually more or less in other large fps games, and there is nothing too much innovation.
The only thing that is worth blowing is the game mode that is like this, but will players really accept it? Still have to be suspicious.
In fact, in the parallel world, there have been some survival games. For example, in the past two years, there was a survival game called "Zombie Surroundings". The player plays a soldier in the last days and needs to resist the zombies in the base. Attack, while constantly searching for materials to survive.
It has indeed achieved some repercussions, and the sales volume is not bad, but it is far from reaching the point of "big fire."
And Chen Mo is obviously not the kind of character that is small and honest. Even if he is a mobile game, he must go to the top seller list.
"Jesus Survival" looks like a fps game with a mix of survival elements. Can you beat those traditional fps games with just one idea?
Chen Mo’s answer is, yes.
Many people tend to think that the problem is simple when analyzing the game "Jesus Survival": "It is nothing more than an idea!"
In fact, moba is also an idea, large mmorpg is also an idea, the prototype of most classic games is an idea.
The key is whether you can perfect this idea into a rich game, can you let this idea cater to the preferences of most players.
If in the taste of the public, "Jesus Survival" is better than all fps games on the market (only the game's fun level), this is not an accident, but the inevitable result under the guidance of the game concept.
The magic of "Jesus Survival" lies mainly in five aspects.
The first is strong randomness and freshness that is always maintained.
The second is the growth of operations.
The third is the slack of the game rhythm.
The fourth is moderate teamwork, with high tolerance for teammates.
The fifth is a rich and refreshing point.
Take these five advantages alone and compare them with other fps games on the market, you can clearly see where the game is.
If you take the score of "Jesus Survival" as 100 points, you can score other competing games.
Traditional fps game (match class): 50100307070
Fps game (single class): 30100100-100
Watching the Pioneer: 6000303080
League of Legends: 10010010080100
Of course, it is not that "Jesus Survival" kills these games. Other games have their own advantages and are not included in the evaluation.
It is only said that above these five points, "Jesus Survival" has a very clear advantage.
In terms of strong randomness and freshness, this is the root of the game's longevity. In short, "Jesus Survival" is similar to "League of Legends", which is a game that will get a new experience every time you open a game.
The single-machine fps game indicators are very good, but this alone, can not provide players with a strong random game experience, even if it is fun, the number of times of getting through will be boring.
In the traditional fps battle game, the battle often breaks out in several key locations. If you play more, you will feel a sense of deja vu.
Although "Watching Pioneer" can change the feeling of heroes to dilute this feeling, the sense of sight in the place of engagement is still an unsolvable problem.
For example, the cart map, every corner must play a wave, coupled with the rigidity of the lineup, may have played more than a dozen discs, giving people a very similar feeling, the sense of expectation for the next disc will also drop significantly.
And this is the big killer of "Jesus Survival", because the map is big enough, the planes are different, the poison circle is different, the number of people flying in a certain area is different, and the things that are picked up are different, so players can always get different games. Experience.
As for the growth of the operation, it means that the player can continuously improve his level through repeated training.
This is the traditional advantage of fps games, needless to say. The only thing worth mentioning is that because of the serious lineup restraint in Watching the Pioneer, sometimes the practice of shooting is not necessarily a win, so the points are deducted.