Chapter Twenty-Four: Reinforcements
Aelara, Yvone, and Ragnar jog towards the Dungeoneers Guild. They would run, but running adventurers can cause a panic. Jogging ones are surely simply training, or eager to turn in a quest and be paid. And though they all would appreciate the coin, they all feel the pressure of time quietly bearing down upon them
How bad do you think it is, Ragnar? asks Aelara. Though theyre all the same level, the friendly dwarf is probably the most knowledgeable about dungeons.
Ah think we should join whatever adventurers from th guild are available an get back quick. Neverrest doesnae just refer to not lettin corpses sleep. Itll nae stop til one dungeon or thother is destroyed, an a stronger Neverrest is nae good for anyone.The initial posting of this chapter occurred via Ñøv€l-B!n.
Yvone nods at that assessment. Ive peered through the gate at Neverrest before. The place is evil. We cant let it grow stronger. Aelara nods as they round the corner, bringing the Dungeoneers guild within view.
Were all agreed, then. Well make our report quickly, then round up whoever at our guild is available. The three nod without their strides faltering, and soon enter the Dungeoneers guild.
Telar sits at her desk, two scrolls before her. One is for the Fourdock Dungeon, the other for Neverrest Dungeon. From the stats, at last inspection, it doesnt look good for the new dungeon.
And judging by the looks on the faces of the adventurers that took her quest, things arent exactly looking up. She sighs and speaks up as they approach. How bad is it? she asks, hoping she wont have to place the final seal on the scroll for the Fourdock Dungeon.
Its bad but it could be worse, says Yvone, prompting a curious look from the elf behind the desk. Aelara speaks up to continue their report.
She blinks for a moment, after getting a grip on the tactical situation. It could work. It could actually work. Most people wont know a Scion at a glance, and if recognized adventurers are with them, nobody would even raise a fuss. Her professional look returns as she refocuses on the party. When does it want to go?
As soon as possible. Neverrest will only increase its pressure the longer we wait, points out Yvone, and Telar nods at that.
Yes, its very persistent. Give me a moment. Telar pulls open the scroll with the details of the partys current quest, and signs it complete, before quickly starting another scroll. Take this to your guild. Its an open quest for all comers to help assault Neverrest. If Fourdock can take the core, there will be a substantial bonus paid to your guild, and to all participants as well. She signs the new scroll with a flourish, and hands both to Aelara, who nods.
Then we shall go. Aelara accepts the scrolls and the party makes their exit. They had been hoping to recruit members of the guild for this, and with a significant quest from the Dungeoneers, theyll probably have every adventurer in the guildhouse wanting to come along.
Whadya mean out?! shouts Ragnar at the balding and skinny orc behind the desk. He doesnt have the look of someone who could lead a guild, but its a carefully-curated facade hes kept from his adventuring days. It generally pays to be underestimated in this line of work.
The orc sighs and nods. Everyone else is out on various quests at the moment. You lot were my emergency backup, and this is the emergency. He gets up from behind the desk, and motions for them to follow as he leaves the office on the second floor of the house. He talks as he leads them down the stairs.
And while its not ideal, I get the feeling you three will be able to handle this crisis. Of course, that doesnt mean I wont be able to give you some help. Even without the quest reward, a chance to actually remove Neverrest would be a boon to this guild. He leads them to the basement, and a large door. He smirks at them as he opens it, revealing racks of weapons and armor, clearly with potent enchantments.
Those guild dues have to count for something. Whatever you see fit will be loaned to you for the duration of this quest, but do only take what you can use. Even with that caveat, the three adventurers look like kids on Christmas morning.