Chapter Two-Hundred Forty-One
Teemos on his way back home to get the medics and whoever else wants to come for the actual assault. Most of the adventurers are going with him, either just to get back home, or to get a few last minute things so theyll be prepared for the attack. The scouting teams are already back out, setting up the basecamp to infiltrate from.
Im still nervous about it, but theyre as prepared as they can be, and are all pretty experienced delvers. Its easy to forget that Im a bit of an anomaly with how I treat my delvers, but a hostile dungeon like the Maw is what the adventurers are used to dealing with. Theyve only just started setting up, so no excursions just yet. I imagine theyll probably wait for the reinforcements to make any real effort of getting a closer look, but who knows with adventurers.
With my delvers, theyre all making their own preparations for the upcoming fight. It pains me to see it, but theyre probably right to ditch the metal armor and weapons. The compound bows are still going to be used, since they should be at the rear, and so out of range of anyone trying to take control of the weapons. If any hostiles get close enough to actually make use of a metal affinity, the archers are going to be in trouble anyway.
That doesnt mean the melee fighters are going in empty handed, though. The nets for the tarantulakin arent metal, so they should still be able to ensnare foes like that. Theyre also swapping out their tridents for oversized bolas, reminding me of I forget the name, but that ninja weapon with a weight on one end and a hook on the other. Except theyre putting weights on both ends. Theyre using rocks and ensnaring them in a big monkey fist knot, which looks cool and I dont doubt could be used to devastating effect as a blunt weapon.
The jumping spiders are making do in their own way, too. The adjusting metal heads of the spears are gone, but the quick swap mechanism is still being used. They managed to convince Nova to stay behind and help make obsidian, and theyve been making a ton of volcanic glass spear heads, attached to the quick swap. While there are apparently skills to help them penetrate metal armor, theyll still break pretty often. But with the quick swap, they can just change out a broken head on the fly. Not how I expected the spears to work, but Im proud of my dwellers for thinking on their feet and coming up with a solution like that.
Leo and Honey are having the dwellers drill with the denizens when theyre not adjusting their gear, my scions wanting to make sure as many kinks in the system are worked out here, instead of getting blindsided on the battlefield. Theyre also working on changing formation in tight quarters, letting whoever needs to get to the front get there with minimal hassle, while also not just creating a huge hole for the enemy to take advantage of.
They first tried swapping out half at a time, but that left too much of a gap. Thirds work better, and I think the new drills are trying a quarter at a time. I think thirds will be the best option, since I dont think the tunnels will allow for eight fighters to stand side to side. They might work with four, but I think six is going to be most common. Still, more narrow will probably be four, and wider could be eight. Learning to change positions in thirds and quarters will give them options for how to handle the actual fighting.
While my dwellers offensive needs are being handled, their defenses are suffering. Theyre experimenting with wooden and silk armor, but its really clunky with what tools they have available in the field. Queen is hoping to fix that, at least partially. Her work with lacquer and silk composite armor is impressive, but I dont think its as good as metal armor yet. Still, itll be better than nothing.
I just wish we had some good weapons that arent metal. Its definitely too late to whip anything up right now, but its absolutely something to try to prepare, so well be ready if anything else with metal affinity shows up. So what are the options?
Classic weapons do one or a mix of three things: bash, cut, stab. Bash is pretty easy to do without metal. Practically any rock can be carved into a good smashing shape, though they tend to crumble if you hit them too hard. A durability enchantment will probably help with that probably.
Cutting and stabbing are a bit more difficult. Stone and wood can be used for stabbing, but wood doesnt hold a point very well without some magical shenanigan, and rock weakens a lot when carved to a point. Composites dont offer much in the way of help, or at least normal ones dont. No matter how refined, its still just tree sap and silk. Those can only be sharpened so much.
Is there anything weird that might work as a composite? Itll be difficult, because metal really does have all the properties a good weapon wants: itll hold an edge, so its hard, but its also strong enough to not shatter when under a high force. Even when it breaks, it tends toward bending rather than breaking. A bent sword isnt great, but probably a little better than just having an empty hilt, and a bent hammer doesnt really care, while a bent spearhead can be bent back into shape for a couple more thrusts.
So we need flexibility and hardness, which are not quite mutually exclusive, but not far away. Magic might be able to help some maybe a take on a macuahuitl? Ive heard them called obsidian swords, which is pretty far off. Theyre practically a cricket bat with shards of obsidian along the side. Im pretty sure they were more for maiming than actually killing, but refining the idea might work: softer core, harder edge.
So silk and lacquer for the main body of the weapon, and maybe some kind of ceramic edge? I think Ive seen swords that were basically a razor thin bit of steel set into a carbon fiber blade. I dont know how well thatd actually work, and itd also still have some metal in it. I dont really like the idea of trying a ceramic or glass edge, though. Maybe a thin bit of metal wouldnt give someone with the affinity enough to actually get a grip on it?
Ill have to ask Berdol once Teemo gets back. I want to have him ask Tarl about the known denizens of the Maw anyway. I should also touch bases with Rezlar, too. I dont know if hell be able to contribute much to the fight, but theres more going on than just dealing with the Maw.
With the lighthouse getting close to finishing, hell probably want to get started on the vault. Coda seems to be looking forward to that, too. The lighthouse gave him some unique challenges, and the vault will, too. I just need to make sure theres no crazy social experiments going on in there. Itll probably be fine, as long as Queen doesnt run the place.