Chapter Two-Hundred Forty-Two

Name:Dungeon Life Author:
Chapter Two-Hundred Forty-Two

The problem of a bladed weapon helps distract me until Teemo gets here. At least I have a good idea for a sharp weapon thats not metallic, even if well only really have a supply of it after the fighting: the blade limbs of the least monsters. If I had thought of it earlier, we could have harvested them from the battlefield outside the Southwood, but theyve long since dispersed into mana at this point. But a properly field dressed limb with a durability enchantment would probably make a perfect short sword.

Or maybe a pick. Hard to say. Either way, Teemos back, and theres not really time to let him relax. At least he knows my plans, so its not like Im blindsiding him with work. No matter how much he jokingly complains.

Youre a slave driver, Boss. Poor Teemo, making shortcuts, then no moment of rest before he has to go meet with people. Poor Teemo. His grin and tone give away the game, but its fun to play along.

Yes, Evil Thedeim! I shall work my Voice to the bone! No rest for you!

Oh cruel fate! To be the Voice of such a dungeon!

We go back and forth a few times until Teemo pops into the ODA and does an Igor impersonation. Tarl! The Master needs your brain! he exclaims, dragging one of his feet.

The elf just gives my Voice a confused look from his desk. It looks like hes planning out his inspections for the spring. Teemo? Are you alright?

My Voice bursts into laughter and nods, taking a few seconds to gather himself enough to reply. Yeah, Im fine! Me and the Boss are just joking around, though we really do need your brain for this. Weve got a list of the denizens the Maw should have, so the Boss wants to know if theres any easy weaknesses, or special synergies we need to keep in mind.

Tarl looks over to Telar at her desk, who perks up at the mention of a list, and she pulls out a scroll. She uncaps her inkwell and readies her pen, then locks her focus onto hopefully her favorite rat. Ill make an official note of it. Ive been preparing a dossier on this Maw, even if its going to soon be subsumed. The Guild will want the information regardless.

Teemo nods and takes a moment to organize his thoughts. Alright, let me see the Maw has two types of spawners, three if you count the least monsters. Thats the weird leech-headed things. Anyway, two main spawner types, several of each spawner, were estimating between three and five of each: fey and elemental. The Maw is metal affinity, and the spawners match.

Tarl groans at that, but doesnt otherwise interrupt as Telar scribbles. Teemo lets her catch up before continuing.

I wouldnt imagine theyll want to use the lodewisps too much, though. Theyre very good at controlling nearby metal, but they dont discriminate between friend and foe. They can act a lot like a sliverstorm if they get the chance, but with all the other metal denizens, you can probably just not worry too much about them. The rust elementals are going to be the biggest threat to anyone using metal, though. The elementals are pretty weak on their own, but they can relieve someone of their armor and weapon really quickly, and then theyre vulnerable to attacks from the others. Theyll probably be on the front lines, hoping to devastate anyone wearing armor, then either fall in battle or retreat to make room for the fighters.

The iron maidens will be ambushers, not actual fighters. Theyll be guarding any side passages, hoping to pick off scouts and other sneaky attacks. Id expect them to mostly be in the dungeon itself. The real nastiness will come from the last three working together.

Tarl leans back in his chair, folding his arms as he thinks. Pricklethorns, thinlinks, and forgemasters. Those are going to be nasty. Pricklethorns like to grapple and are tough to take down quickly. Usually, grapplers would make it difficult for others to help fight, but thinlinks have enough control over their chains to be able to do just that, no matter how hectic the melee gets. And forgemasters will be buffing them both, as well as tossing around offensive magics, too.

An overwhelming magic attack would be the best option, but thats easier said than done. In a tight tunnel I think the main priority will be to not let the front line descend into anarchy from the pricklethorns. Thats also a lot easier to say than to do, though.

Tarl looks thoughtful, trying to puzzle out a solution, before Teemo gives our rough plan for the fights. For our denizens, were going to use as many basilisks as possible to try to deal with the caltrops, sprites, and storms. Well also be able to use the wyrms to get around them if we need to, and they can play their own havoc with the enemy lines of the prickles, thinlinks, and foregemasters. Arcane hands can bring some magical pain to bear, too, to try to keep things in our favor.

For the dwellers theyre swapping away from metal right now, and the Boss is working on replacements. I dunno what the adventurers are doing, but Im sure they all have some kind of plan, at least if theyre going. Against the area denial denizens, theyll still be waiting on the basilisks to clear them out, and against the enemy denizen parties theyll probably rely heavily on using silk to ensnare what they can and hopefully keep the fights from getting too messy.

Tarl nods to himself at that. That sounds workable, though Id suggest trying to keep as many adventuring groups handy as possible to help deal with area denial. Basilisks are good and strong, but theyre still obvious targets. Having adventurers supplement them will make progress a lot smoother.

Then well pass that along. I think Karn is our next stop. The adventurers are going to be needed soon, so the Boss would like to get a headcount.

Ill work with Telar to get a primer on those denizens written, then. Metal affinity dungeons are pretty rare, so I doubt many of them have had the pleasure of fighting those particular monsters before. Well still need to charge them, but it shouldnt dent anyones coin bag. Tarl looks a little uncomfortable about that, so Telar speaks up.

Its against Guild policy to give information for free, but with your contribution and the situation, we can put the payment for your information towards that. And speaking of Guild policy can we purchase any additional information about the Maw, once this is over? Even subsumed dungeon information can be valuable to the Guild.

Teemo echos my smirk as he nods. I think we can do that. Honey will probably write an entire encyclopedia on the thing by the time were done.

Tarl looks indifferent to that answer, but Telar looks a bit conflicted. Id say shes trying to decide if the boost to her prestige in the guild will be worth trying to organize that much information, which only makes me laugh harder. As if Honeys standards arent stricter than the Guilds.