Chapter 424: Where is this?

In the single-player story mode in "Call of Duty: Modern Warfare", it is not that the player has always controlled a protagonist to carry out the story. When carrying out various matters, the players will also manipulate different roles.

At the same time, the game is still divided into different lines for the game. For example, the first "no live" raid mission and the subsequent rescue of Nicolai are the British SAS lines, and there will be US lines in the back.

Of course, that's the story of the full version of "Call of Duty: Modern Warfare". The demo version currently only provides players with an hour or so story flow.

Through this simple one-hour plot, players can have feelings for the various team members in the game, which is obviously impossible to do.

The players can have deep feelings for SAS and every member of the later 141 special team.

The main thing is that as the story progresses, players can learn about each member, and during the mission, according to the player's behavior, the AI ​​teammates in the game will interact, which will also give the player a strong empathy.

And just like the beginning of Yang Chen let the team strengthen the AI, all teammates are reliable **** teammates, not in other FPS type games, just to make players look less lonely and add pendants.

This allows players to rely on teammates, such as clearing a level without a shot at all times.

But relying on teammates, this also has a small trigger.

After all, fundamentally speaking, "Call of Duty: Modern Warfare" is said to be the main line of the CQB counter-terrorism plot, and it is a team battle.

But just like Hollywood movies, personal heroism is definitely what most players want to experience in the game, so as a game manufacturer, Yang Chen still gives more initiative to the players.

For example, in the level, the members of the team will follow behind the player. Only if you have been staying in a certain place for more than a period of time, the team members will take the initiative to take action.

The content of the single player mode in the game in the demo version is actually not much.

The first batch of pilots and players, such as Chen Xu, who tried the demo, soon entered the multiplayer mode to experience the game after clearing the personal mode.

Soon, the number of online players in the multiplayer mode of Call of Duty: Modern Warfare rose rapidly at a terrifying speed.

Then, Yang Chen couldn't bear their servers.

Although they already have a very objective calculation of the number of players, and even have a spare server, but because of the demo version, the server is still a bit overwhelming.

After all, the server still needs to be based on the number of players. For example, the server used in "Call of Duty: Modern Warfare" is partly purchased by themselves, partly rented, partly "Biochemical Survival" and "The Elder Scrolls: Skyrim is vacant, after all, a game cannot always maintain the highest number of online people.

If it was the Nebula game that was still operating "Biochemical Survival" at that time, in the face of this situation, it must be a one-off package. Maybe they will have solved the server problem after the trial time has passed.

However, the previous Nebula games with previous experience in Warcraft and Minecraft have enough experience.

With the first batch of players who experienced the trial version of the plot content after entering the multiplayer mode, it completely distinguished the fast-paced street fighting style of the previous FPS and instantly attracted a large number of FPS players.

There is no economic system, what weapons you want, you can use it directly after unlocking.

Running, squatting and prone ground, as well as bunker probes, plus the recoil of the guns in the game is sufficiently small compared to other FPS games, which allows players to fully experience the different fast-paced fun.

Especially the skill collocation introduced in the team competition mode and the continuous killing system make the rhythm of the whole game even more popular.

Killing three people in a row summons a drone and can detect where the enemy is, just like opening a perspective.

After killing multiple people in a row, they can even summon bombers to bomb a certain area.

Compared with other traditional FPS, the pace of "Call of Duty: Modern Warfare" can be said to be fast, but also more exciting.

And there is no economic system, for some FPS players, the experience in the game can be said to be better.

These FPS players are not newbies, but players who have been playing for a couple of hundred hours or more.

This type of player has a remarkable feature, that is, people are addicted to vegetables.

Although he played the sunset red gun shot, he was defeated and fought repeatedly.

Of course, this is more for the multiplayer experience of "Call of Duty: Modern Warfare" for players who like fast-paced and simple and exciting FPS types.

Players who prefer the cooperation of competitive teams may not be so interested in "Call of Duty: Modern Warfare".

And Yang Chen did not think of a "Call of Duty: Modern Warfare" to kill all players who like FPS, which is simply unrealistic.

After all, a game carrier in the FPS category can be said to be able to derive many kinds of branches.

For example, pure PVE allows players to brush guns and complete a brush RPG.

Or it is similar to the big battlefield in the memory of dreams, there is also the battle royale, and the combination of the heroic small skills in "Warcraft".

"Call of Duty: Modern Warfare" is more aimed at fast-paced entertainment players.

With a dream memory in his mind, Yang Chen is naturally aware of the type of game in Call of Duty: Modern Warfare and its audience.

But for ordinary players, "Call of Duty: Modern Warfare" is simply a god!

Intensive and exciting special operations combat, fast-paced resurrection and point battles in team competitions, although only 6V6 total 12 people For example, RPG and bombing, as well as airdrops, just let players feel the atmosphere of the battlefield.

This is definitely an indescribable shock for players who are used to traditional FPS.

In the Nebula game, watching the community and the forum, players have various praises. For the shock of the big scene in "Call of Duty: Modern Warfare", Yang Chen twisted his neck.

Is this the shock of the big scene?

Where is this?

Considering the map size of the multiplayer mode in Call of Duty: Modern Warfare and the special structure, Yang Chen and his team have made some small compromises in many places.

Or it is more suitable for the decision of "Call of Duty: Modern Warfare".

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