Although "Call of Duty: Modern Warfare" does have a lot of larger scenes in the single-player story mode, giving players a real battlefield feeling, but in the multiplayer mode, more of a small-scale street fighting type.
In the process of making the game, Yang Chen also thought about whether to refer to the characteristics of another game "Battlefield" in the dream memory.
It's not about the battlefield, but the building destruction effect in the game. It can be said that in the dream memory, in addition to the excellent battlefield atmosphere creation, there is also a very good place, that is, the physical effect of the scene destruction interaction.
Officially benefiting from this more distinctive system effect, "Battlefield" is also kindly called "Demolition" by players in the dream memory.
In the dream memory, the reason why this game's physical effects are so amazing is mainly due to its unique game engine.
In reality, the technical problem is not a big obstacle. Yang Chen also let the team members make DEMO products, but finally gave up this idea.
Because the multiplayer mode itself needs to highlight fast pace and nervous stimulation, the map is actually not large. If the destruction effect is introduced, there are too many terrains that can be destroyed. That is just another rainbow number 6 that can be used as a dream memory. Game, and if there is not much to destroy the interaction.
The design of this destructive effect does not make much sense.
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After the trial of "Call of Duty: Modern Warfare", countless players who have experienced the uniqueness of this game have expressed their feelings on the forum.
However, compared to the topic of multiplayer mode discussed by players, there is not much discussion about the single-player plot in the game, and some mentions are also expressed that they are shocked by the scenes and big scenes in the battle plot.
As for more things, there is no more. After all, there are still too few single-player plots in the demo version.
Because the game itself is free for trial, except for some real cloud players who can play but are not necessary, most players who are interested in the game "Call of Duty: Modern Warfare" still download the game. Have a hands-on experience.
And after the real hands-on play, these players only experienced how cool Call of Duty: Modern Warfare.
‘It’s cool! The multi-player bonus in the multiplayer mode is simply cool, and the RPG rocket launcher, bomber, and helicopter can also be used! ’
‘It’s not exciting from start to finish. At first, I was a little worried that the trajectory of the firearm would be unsuitable, but I feel that the trajectory in the game is the same as that without the backseat. ’
‘Fun is fun, but there are a lot of old obscene goods! Obviously, the team scored in the competition. As a result, his cat was in a corner. ’
‘The shooting feedback in the game is so cool, it feels just like the real bullet hit me. ’
‘Every hand has a sniper function, which is awesome! ’
‘I felt a little uncomfortable at first, but after playing a few, I felt that this kind of recoil was very comfortable. ’
Players who have tried the multiplayer mode in Call of Duty: Modern Warfare online have praised them.
Thanks to "Call of Duty: Modern Warfare" to reduce the recoil setting of various firearms, many players have a very strange illusion.
A face-to-face person was second?
This is not because my marksmanship does not work. It is because my reaction is slow and I have no time to aim. You can see how stable my bullet is.
A true FPS expert can treat a novice as a chicken, but in fact, this is a normal thing. There is really a game that allows the master to be infinitely closer to the chicken.
That probability will die miserably.
After all, the rookie will always grow into an old rookie and then bully the new rookie.
Blindly taking care of the game experience of the top high-level players, or blindly taking care of the game experience of new players, will bring two extremes.
The former gradually reduced the game to a so-called ‘old bird’ niche game, while the latter made the players in the game grow old birds and felt uninterested.
Especially for games like FPS, rookie grows into a master, all of them are piled up with life.
In Yang Chen's "Call of Duty: Modern Warfare", it can only give players a strong illusion, not because of poor technology but not in my state.
At the same time, the reduced recoil of the guns in the game also allows some novice players to better use a means of survival that they rely on.
Crouching man.
This kind of player can squat in a corner from the first second of the game, as if hanging up and offline, until the last second when the time runs out.
In addition to this, Yang Chen improved the game matching mechanism in Call of Duty: Modern Warfare.
Including this demo, it was actually a test of the matching mechanism by Yang Chen and the operating team in Call of Duty: Modern Warfare.
To know that the multiplayer pattern matching system of the "Call of Duty" series of games in dream memory can be said to have been criticized.
The novice meets the big guy and is hammered on the ground, even though it can be explained by saying, "Everyone is here, how many times did the novice die, and how did the master die."
But why are novice players able to match big brothers?
There are also players who have teamed up in the dark, but they can match the wild team, all of which are problems in "Call of Duty" in the dream memory.
Although the game is biased towards competition, after losing, you can feel that the skills are not as good as others, but most players want to experience evenly matched, or I am crushing other people's game experience.
And being crushed is not a good experience.
There is no doubt that this phenomenon is the problem of the matching mechanism in the game.
So for the matching mechanism of "Call of Duty: Modern Warfare", Yang Chen and his team mainly used the big data method.
As for where the data comes from?
In the past few days of trial play, the data of the players playing the game can be regarded as the so-called positioning game in the ranking.
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With the online players' hot discussion on "Call of Duty: Modern Warfare" the game has officially started to carry out a big publicity before going online.
Different from the previous online propaganda, offline public transportation such as Shanghai, Jingcheng, Gangcheng and other large cities, subways, and some popular shopping mall advertising screens have "Call of Duty: Modern Warfare" propaganda ad.
Not to mention the major online game forums, live broadcast sites and video sites.
Even if Yang Chen did not advertise the money, "Call of Duty: Modern Warfare" can be said to be the posture of the massacre.
In the eyes expected by all players, the official Nebula game "Call of Duty: Modern Warfare" has released a new game trailer, as well as promotional maps of various cities across the country, as well as a countdown data.
Only one week has passed since the official launch of Call of Duty: Modern Warfare.
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