Chapter 532: Is this going to be positive?

As for the design of "Overwatch", Yang Chen is still considering it, because the necessary changes are necessary.

But there are many things to consider.

Blizzard in Dream Memory loves to teach players how to play games.

The key is that Blizzard teaches players how to play the game abnormally.

For example, the werewolf war in Hearthstone, and the road warriors and smoking angels in Overwatch are basically a patch that goes directly to waste.

There is also a powerful genre aimed at "Diablo 3", which is basically wiped out.

These changes, when Blizzard faced the players' questions, sometimes did not give too much data, and the final sentence was often "we think this change will be very cool".

In fact, there has never been a version of Overwatch in Dream Memory that will be balanced and flawless. For example, in the early game, McRae's 6 consecutive bursts of seconds, there is nothing that cannot be solved by six consecutive bursts. If there is, then roll over again for six consecutive times.

There are follow-up Roadmaster seconds, high-energy Maomei, double dog combination, and 4T face, angel Pharaoh Shuangfei.

And the uppercut that makes countless auxiliary players trembling, ruining the world.

Yang Chen is completely unsure of how to really balance the game, but the only thing Yang Chen can be sure of is that Nebula games can listen to players' opinions.

If you are on the road to competition, it is clear that listening to the player's opinion cannot be done completely.

Because some heroes are spicy chickens in the hands of low-end players, in front of high-end players.

But if it is entertainment, then there is no big problem, because the standing in the pyramid is always just a handful of people.

For games that tend to be entertaining, the top priority is to take care of the experience of ordinary players and the bottom players.

However, some of the modifications should still be modified. For example, Genji’s big move, when "Overwatch" came out, he had a total duration of 10 seconds after he drew his sword. It can be said that if he is to be equipped with a monk With the hormones of Mao Mei and Anna, the 6 people across from you all hacked you to death.

So there will be a corresponding balance.

…………

For several days in a row, Yang Chen was working on the "Overwatch" GDD design. When the GDD program reached the end, Yang Chen called everyone in the team to the meeting room for discussion.

It is different from a project in an ordinary game manufacturer to take out a design book, and then after a series of approvals, get a part of the initial funding, make a part of the game, and then get the subsequent funding after the internal second review.

The project of Yang Chen in Nebula Games can be said that if you want to do it, you will be able to finish it, so it is not the same as other game manufacturers.

Although the project has not yet been established, the relevant preparations have been able to begin.

For example, the creation of the characters in the game, the background world view and the creation of the plot, and the design of the map.

"The cartoon style is biased towards the Asian style. Women mainly use the ratio of seven heads (eight heads)." Chen Shu looked at the design requirements for art in GDD and showed some surprised expressions.

Cartoon style? At present, the cartoon style in Nebula games seems to be only the two games of "The Legend of Zelda: Breath of the Wild" and "Super Mario: Odyssey" being developed on the switch? That's not right, "League of Legends" just launched is also a cartoon style.

But should an FPS be dominated by a cartoon style?

And what does it mean to set characters such as semi-mechanical ninja, western cowboy, astronaut, mao girl, dwarf repairman, and British knight?

Looking at the GDD document that Yang Chen handed to her, Chen Shu felt a little ignorant.

She has also done FPS games, including the previous "Call of Duty: Modern Warfare" art is her director.

But the character design requirements of this "Overwatch" really make her feel a little strange.

Compared with Chen Shu’s strangeness about human design, Wang Ye’s content development team was surprised by the content of the game.

"Mr. Yang? This "Overwatch"..." Wang Ye looked at Yang Chen with a little surprise.

As if seeing what Wang Ye wanted to say, Yang Chen nodded with a smile: "It was inspired by Phoenix Game's Twilight of the Gods."

Inspired by the game "Darkness of the Gods", Yang Chen thought of the game "Overwatch", but it is not a reference to the game of "Darkness of the Gods".

But Wang Ye, who apparently does not understand the memory of Yang Chen’s dreams, doesn’t understand it like this. He thinks of the vigorous “Dragon and Phoenix Heroes” advertised by NetDragon and Phoenix games, and then looks at a half-dead “Dragon and Phoenix” and Right now there is Overwatch with shadow signs of "Evening Gods".

In a flash, Wang Ye filled Yang Chen's ideas in their minds.

Mr. Yang, who seems to be smiling, is to play a positive rhythm with the other party!

We have a "League of Legends" that seems to have a hot trend, and then you have a "Dragon and Phoenix" that wants to grab the market with us.

But now your "Goddess of the Gods" is half dead, we have to produce a game similar to it "Overwatch", and then we have to make this game successful.

This is not a face, but kicked with your feet!

"But President Yang, it seems that players are not very interested in this type of game." Wang Ye said with a little worry.

This can be seen from the player ratings of the game "The Twilight of the Gods". Although there are some good reviews, more of them are still bad reviews from the players.

And it seems that it is not the hard quality problem of the game, but the main gameplay design has problems, causing players to not buy it.

From the GDD of Overwatch, it seems that although some of them have been revised, it still belongs to the same type of game?

"No two completely different types." Yang Chen shook his head and said to Wang Ye's strangeness.

From the perspective of Yang Chen, "Even of the Gods" is essentially a pure MOBA game, but it is just covered with a layer of FPS and ACT elements.

"Overwatch" is not a pure MOBA game, but more FPS elements.

Putting aside the sledgehammer, a hero without long-range attack methods, the traditional FPS attack methods of McRae, Black Lily, Soldier 76, Cracked Sky, and others such as Bleach, Genji, Hanzo also require players to aim to kill people. .

Yang Chen did not think that he must please two groups of players. First of all, the positioning of Overwatch is an FPS, which is very critical.

A game that doesn’t understand what its core gameplay is is definitely doomed to failure.

For example, "The Twilight of the Gods", which is an FPS game itself, but it must be modified into a MOBA game by waste utilization. Failure is also a matter of reason.