Chapter 797: The core issue

Regarding the game development direction of "The Land of No Lord", the main focus is on the plot and mission design, map levels and related development combinations, also known as BD.

The plot is also on the map, basically based on Pandora, and the main story is still based on the original world view, but it is better mixed.

On the difficulty of the game, there will be two kinds of difficulty, simple and ordinary.

In the simple mode, it is basically prepared for players who do not have any FPS experience, mainly to allow players to experience a basic gameplay of the game and the plot of the entire game.

But at the same time, on this difficulty, the experience that players can gain, as well as the equipment explosion rate will be much lower than the normal mode.

On ordinary difficulty, players will have some challenges, especially in the early stage, players need to avoid monsters’ damage through reasonable positioning, or if they have very good luck, they will get very powerful equipment before they can play it. Grass gameplay.

The main purpose of this is to give players a sense of accomplishment, which is also the core point of this type of equipment-driven games.

It’s hard to beat monsters before, and maybe even impossible, but after upgrading to better equipment, I can play easily, and with a mature gameplay system, I can not only do it. It's very easy, I can also change the pattern to brush.

This is consistent with the experience of players in the Black Soul constantly trying to improve their skills and then defeat the BOSS.

The final purpose is to make players feel cool and have a sense of accomplishment, the difference is only the difference in the intermediate process.

In addition, the balance is actually a big difficulty.

As I said before, cut it directly with a knife, which is really disgusting for those players who have been cut.

But it can’t be ignored either. If you plan to run this game for a long time, it will change the balance of the game, unless it’s a handsome professional who is outrageous and feels cool, don’t worry about the appearance of strong and weak light. Modeling allows players to choose.

Just like in League of Legends, no matter how miserable the heroes such as Yasuo and Blind Monk are hacked, as long as their core'handsomeness' still exists, there will be no shortage of players.

Yasuo is in the line, E to E to make the question mark can't catch up with him, no matter what the situation of the blind monk player can come to show a WR Flash, is it unhappy?

As for when E came to E, he died in an unknown AOE, the record changed from 0-20 to 0-21, playing a blind monk was chased from the wild in the upper half to the wild in the lower half?

But what does it matter? I can still go to E to E, I flashed well, and R flashed, wasn't I handsome at that time?

At that moment, I was the most beautiful cub in the Summoner Canyon.

But if your hero is a weak one, anyone can ride on your head and shit, and even if your hero skills are unhappy, even if the model is long, it is the same as the big crab Urgot, and you want to have players to play ?

Wait for the designer's pity, go back and rebuild.

Taking these factors into account, Yang Chen prefers to start limiting the balance of "Land of Nowhere", so that he has a better control over the balance of the game.

…………

After National Day, it was half a month since the launch of "Jedi Survival".

There are still a large number of players who continue to join it, but compared to the early days, everyone will not play differently, and most of the players now have a clear understanding of this game.

For example, the choice of jump points, and the choice of the finals, including the importance of vehicles, etc. For the core players in the Nebulas game operation team's internal matching mechanism, in fact, players have been divided into two different levels.

Of course, more ordinary players, blind chickens, cross roads, and recklessness are common things.

In the office of Nebula Game Headquarters, Yang Chen met Grayson and a team dedicated to game development led by him.

The content of the meeting is naturally the "Land of Nowhere" that has been determined before.

"Mime-style cartoon waste punk?" In the conference room, watching Yang Chen showed a complete GDD program, a big beard in UEgame surprised.

"In fact, it's just cartoon promotion technology. If you look at the outline of thick lines, "Lord of the Borders" is actually a realistic game, but because the crazy style of the game is not suitable for the realistic style, it is very important to cut into this style of Meiman. Fortunately, and from the perspective of the "Horror Valley Theory", when the people in the game are particularly similar to real people, the more discomfort the player will feel, but if there is a certain gap, people will be more able to accept it." Yang Chen listened The questions of everyone on UEgame have also been answered.

Unsurprisingly, it will be them who will develop the Land of Nowhere.

Unreasonable, classic beauty style, and various metaphors, plus a unique mad temperament.

In fact, aside from the core gameplay mode of "Borderless Land" which is mainly based on brushing, it is only about its external elements. UEgame's team is still quite suitable for this game development.

Of course, in addition to UEgame people will participate, Yang Chen will also bring some employees inside Nebula Games to participate in this project.

The main purpose is to train employees and accumulate experience in this area.

As far as the content of the game is concerned, the current art technology of the game, including modeling and so on, is not a big problem. It is time-consuming but numerical system.

In particular, Yang Chen referred to several series of works in The Land of Nowhere in Dream Memory, which can be said to be even larger in terms of numerical values.

Of course, the players will be more livery.

With Yang Chen's speech and explanation of some of their questions, everyone present nodded involuntarily.

For Yang Chen everyone is quite convinced. Although they are not employees of Nebula Games, Yang Chen's identity is placed here, and secondly, Yang Chen's achievements are placed here.

No one can underestimate Yang Chen, even for them, this time it is still a learning opportunity.

Throughout the meeting, everyone was very serious, but one person was exceptional.

That's Grayson.

Although for the development direction of UEgame's games after the new century, he did not directly participate in much, but more at the helm in the general direction.

But as Grayson, who is also working hard from Baishen all the way, is placed in the North American and European game circles, which is also one of the ancient giants.

He is no stranger to the content of the game.

From the identity of UEgame's CEO, looking at the content of "Lordless Land" in front of him, Grayson asked a core question toward Yang Chen when the meeting was about to end.