"The Elder Scrolls: Skyrim" is not the first game that supports MOD in Nebula games. It is really a dungeon-style game called "Combination of Isaac." This is the first game that supports MOD in Nebulas, but "The Elder Scrolls" : Skyrim is definitely the first game with a reputation for MOD.
But there are many, many of them, of course, not to say what kind of MOD a certain laboratory is, but the influence of MOD on the game itself.
Optimizing this is a point that MOD cannot escape, and most of the MOD, even including the appearance-modified MOD that replaces modeling and adds particle special effects, many are based on the condition of direct pressing machine hardware.
Except for some MODs, most of the MODs are basically violent. If your machine's hardware can stand up, then there is no problem. If you can't stand up, then don't think about it.
This is naturally not a big problem for the PC platform. After all, it is very mature, and the MOD community of the Nebula game itself is also operating very well. However, the MOD production permission on the VR platform is open, especially the " Games like horseback riding and hacking.
Hearing Yang Chen's words, everyone was shocked.
Although it was only the first draft of the game design that was presented to them, everyone present was not a veteran of the industry. From Yang Chen and the content disclosed in the previous design draft, everyone can guess what the finished product of this game will be. of.
Performance presses, if you want to experience the best results, it definitely needs the highest performance, and even the battle of hundreds of thousands of people, as long as the machine can be good, it can be presented.
Of course, in the real game, the battle of tens of thousands and thousands of people is actually unnecessary.
Because such an effect is not much different from the battle of hundreds of people and thousands of people, even if you want to present it, it is impossible to directly present it in front of the player. Instead, it is divided into different regions and presented to the player.
But even so, it is foreseeable that optimization is definitely the most important issue facing this game.
On this basis, it is necessary to open MOD permissions to engage the players?
"The first MOD will be developed by us. In addition, the art material under the VR platform will be filled by us in the early stage." Yang Chen smiled and looked at everyone.
This is what Yang Chen planned from the beginning. Regarding the main content of "Horse Riding and Hacking", Yang Chen is not going to give it to the player in the main body, but decided to release it as a MOD.
And in the MOD production in VR mode, Nebula games will be filled with some art materials as the official. The corresponding MOD production only requires text and some game mechanisms and content corrections. Most of the art materials can directly use the materials of the Nebula game itself.
Listening to Yang Chen's words, everyone could not help showing a sudden look.
"The content of MOD has to wait until the game content of the main body is completed. First of all, let me talk about the actions and corresponding levels in the game, as well as the overall content." Yang Chen looked at everyone and said.
Listening to Yang Chen's words, everyone could not help showing a surprised expression.
Compared to the "Horse Riding and Hacking" in the dream memory, Yang Chen not only refers to the game itself, but also refers to the subsequent works, including a variety of folk DLC. This game is relatively complete.
For example, in the game, there will be some strategic gameplay and economic content. For example, each village city will have its own prosperity. The level of prosperity determines which goods the village will consume, and the goods consumed will affect the The prosperity of the village.
If the village needs a lot of food, then the village’s food store will be more developed; at the same time, the price of goods will change with the change of the game world environment. If it is in a state of war, the soldiers will buy more weapons and equipment, and corresponding items. The price will increase, and the blacksmiths need more raw materials to build the equipment, and players can use the opportunity to sell raw materials to make a sum of money.
In addition, a similar persuasion system will be added to the game. Players can fraud and persuade NPCs based on their own charm, reputation and other numerical effects.
Of course, these are all icing on the cake for the game, the real core is the name of the game: riding, hacking.
The pursuit of real effects, such as the direction of attack in the game, the blocking direction requires the player to actively control.
At the same time, when the player is riding on the horse's back, he will also increase the corresponding strength according to the speed of the horse's sprint, and this is not limited to the player himself, but also the enemy.
For example, if the player and the enemy charge each other on horseback, then whether it is the player or the enemy, their attack power must not only calculate their own power and horse speed, but also count the enemy's horse speed.
And this is the most essential point in the action system of "Horse Riding and Hacking".
Yang Chen mainly talks with everyone about the core content.
As for the player experience, such as the UI interface, Yang Chen did not mention much.
Because these Yang Chen believe in the team of Nebula games themselves, and the UI of "Horse Riding and Hacking" in the dream memory above is not so good.
Especially for the UI interface in the second generation, the experience of part of the content can be said to be more cumbersome. For example, the classification of the goods are all put together. For the player who has just started, it is almost a face to face. Slowly find yourself.
Soon, the general idea of one direction, Yang Chen has finished, and the people present basically understand the characteristics of this game.
The rest is more important, that is the perspective mode in the game.
In the game "Horse Riding and Hacking", Yang Chen is still preparing to use two different perspective modes.
I can be more immersed in the first person and the third person.
But there are some other things that need to be adjusted, such as multiplayer mode.
Multiplayer mode can also be said to be one of the essence of "Horse Riding and Hacking", and Yang Chen is also preparing for some deep excavation.
One of the core pleasures of "Horse Riding and Hacking" is the battlefield experience But one very important thing is that it is endless fun to fight with people.
Compared with playing with AI, there is no doubt that playing with players can have more fun, and it is human nature to compete.
Why are there many games, obviously the gameplay is not so good, but there will be many players, and even a lot of money?
Because in terms of competition, these games are doing very well.
The two core contents of horse riding and hacking can be said to be "PVP" as the core tone content of "Horse riding and hacking".
After the meeting, under the strange expression of everyone, Yang Chen smiled: "The official development of the game is not in a hurry, there are still some contents that need to be improved, but related propaganda DEMO Wang Ye and Brandon, you two Let’s make it first. It’s not real content, it’s just to promote DEMO."
? ? ? ? ? ?
Hearing Yang Chen's words, Wang Ye and Brandon had just dumbfounded when they just created a folder on the computer and copied the design draft into them.