As Yang Chen had expected, and not to mention that the players are just everyone in the Nebula game, I was very surprised when I saw Yang Chen's simple plan.
"Mr. Yang, is this a big innovation in gameplay?"
Because after a few moments of excitement and excitement after starting to count, after carefully looking at the contents of the brief plan book in front of me, everyone soon discovered something different.
The gameplay is not right!
The original "Assassin's Creed" mainly based on Ezio can be said to be a game mainly based on story advancement, and the gameplay in the game is also more biased towards more action elements.
But right now this "Assassin's Creed: Odyssey", is this an element that makes the game more RPG-oriented?
In particular, the setting of the game's background, the story takes place in 431 BC 400 years before the story, tells the secret fictional history of the Peloponnesian War between ancient Greek city-states.
Players play as a mercenary who left Sparta, and can join the Tyrol League headed by Athens or the Peloponnese League headed by Sparta.
And players in the game can also be divided into three different characteristics of warrior, assassin, hunter to choose the path to develop their own.
Warriors, mercenaries, Spartans, this is the official stone hammer mad warrior!
Looking at the expression on everyone's face, Yang Chen couldn't help but smile.
It seems that this has been changed, but in fact this is just a more detailed distinction.
Just like the free combat emphasized in "Watch Dogs", players can choose not to kill as much as possible, and use stealth means to achieve mission goals; they can also choose to use their hacking capabilities to pick up various advanced weapons.
The same is true of "Assassin's Creed: Odyssey", and "Assassin's Creed" has never said that it must be played according to a specific gameplay.
For example, in the previous "Assassin's Creed", most players, in fact, will not choose to carry out the entire assassination, except for players with obsessive-compulsive disorder and pursuing perfect achievements.
Most players are assassinated, and assassinations are successful; if they cannot be assassinated, then I will kill all the people who saw me assassination, which is also a perfect smooth assassination.
The "Assassin's Creed: Odyssey" is more divided on this, for example, all creatures under the sleeve sword are equal, the player puts enough skill points into the assassination, and can still complete the perfect assassination.
Of course, during this period of the game, the assassin's sleeve sword has not been invented, so the protagonist's assassination tool can only be a broken spear with mysterious power.
Players who also do not like the secret calculation of others behind can also choose to be transformed into a warrior, directly kill the opponent's den, and kill all the opponents. Who would dare to say that this is not a perfect assassination?
For players who don't like hard anal, they can also choose the hunter's route and use bows and arrows for long-range strike.
Of course, this part of the system must be refined, especially the numerical control must be completed, otherwise it will be difficult for the player to reflect the difference between the different ways of assassin, warrior, and hunter.
For example, the origin of this is obviously an opener. I still don’t have a good grasp of this set of models. This leads to the majority of players’ understanding of Bayek Ba Ye: the mad warrior.
In "Assassin's Creed: Odyssey", it is a complete refinement of this system, and it also shows what the original game wants to show.
Berserkers have mad warriors, assassins have assassins, and hunters have hunters.
Rather than simply, the mad warrior who will not assassinate is not like a good hunter.
Of course, there are also enough defects. For example, the variety of dialogue options in the game like "The Witcher: Wild Hunt" does have influence on the subsequent game plot and the world, but it lacks a sense of presence and cannot give the player a very Direct feedback always feels that choosing different options is just a simple dialogue.
The second is the task reward. For RPG element games, side missions are always an inevitable pain.
On the one hand, it is necessary to create enough side missions to enrich the content of the game, but at the same time, the rewards of these side missions cannot be too good, because if it is too good, players may play the side missions, and they will find that the final BOSS can be abused casually. Too.
If the reward is not good, the plot of the side mission itself is good enough, otherwise the player completes a side mission of bitterness and hatred, from Asia to Africa, from Africa to Europe, and finally from Europe to Asia, This task gives the player a bun with blood. It is estimated that nine of the ten players should explode on the spot.
In this regard, "Assassin's Creed: Odyssey" is a game that can show you question marks as long as the player has enough liver and full map. It is very smart to add a dynamic difficulty setting. The monsters in the game will increase with the player's strength. And the improvement is so much lower than the player's upper limit is always low.
The advantage of this is that the rhythm of the game can be completely controlled, and there will be no difficulty collapse of the invincible world as soon as Shilipo Sword God comes out of the mountain. At the same time, the added level suppression can also ensure that players can feel that their liver missions are actually obtained. Promotion.
For example, in an area, as long as your level is higher than the monster level, although the opponent also has a dynamic difficulty increase, it is always lower than his own level, which can be easily killed, giving the player a mentality that I have become stronger Feedback.
Of course, not all the excellent content in the game, such as the more insulting internal purchase system, this point Yang Chen is not prepared to join.
For Nebula games, to be honest, there is no lack of revenue for this point. If you really want to seriously design a skin for the popular heroes such as League of Legends, Riazo, Blind Monk, and Robbery, the gains are better than in " Assassin's Creed: Odyssey has a much more profitable content mode.
Another point is that DLC in the dream memory belonging to "Assassin's Creed: Odyssey" has childbirth content, and Yang Chen also intends to delete and change it.
You should know that in "Assassin's Creed: Odyssey", there is a dual set of male and female protagonists Although the stories experienced are similar, the different genders of the characters bring different feelings to the players.
For players who choose female characters, it feels completely different.
Birth? Make trouble!
The role I developed has always been raised as a goddess, but was finally arched?
If it's like Uncle Ezio Ao, or Altaïr's assassin master full of personality charm, it's okay!
Anyway, it is also a good match, which is considered to be the sum of men and women.
But you guys are so dark and so frustrating!
Why don’t you **** and look in the mirror!
You deserve to kill Medusa, disintegrate the religion, debate with Socrates, practice democracy with Berkeley, have a sister with a boat and an artifact? ? ?
Match? You have a chicken!