Looking at everyone's expressions, Yang Chen talked a little bit about the system characteristics of "Assassin's Creed: Odyssey".
It can be said that "Assassin's Creed: Odyssey" is completely a series of masterpieces, and the flash points that can be found in the previous work can be found in this work.
It can be said that all the gameplays are combined and breakthroughs are made.
At the same time, the gameplay is also the highest one, a bold innovation, and the result did not smash the "Assassin's Creed" signboard.
For example, parkour, exploration, action, naval battle, and other old series of gameplay are mixed, so that its new transformation and production have become a unique game.
At the same time, it is a breakthrough in concept, so that the definition of the so-called "assassin" is not limited to one image.
In addition, the game itself is shaped by history, the Golden Apple, the Templar, the Assassin's organization, the famous events in history, and the iconic buildings.
It can be said that the "Assassin's Creed" series fully displays it in its own unique way.
Including the mythical creatures and artifacts appearing in "Assassin's Creed: Odyssey", in fact, it is also based on commercial elements to bring players a sense of immersion.
The mythical element of the game that is detached from reality naturally has the purpose of filling the pit left by the forerunners mentioned in the previous game, but at the same time it is also to fit the first impression of the player.
When it comes to ancient Greece and the Peloponnesian War, I am afraid that most players do not have a concept for it, and even the countries participating in the war are not clear.
But if you mention Homer's epic, ancient Greek mythology, mention for example Medusa, Cyclops, most players will have a sense of familiarity.
The same is true of "Assassin's Creed: Odyssey", which is cut under the code name Odyssey, and Odyssey is a mythological history of Homer's writings.
It can be said that "Assassin's Creed" is such a game. For the creation of a sense of history, there is no most historical games of strategy. It is to restore history blindly.
But the other side in "Assassin's Creed" is aimed at the era in which the incident occurred, and it will be very sophisticated, from the scenery, cultural realism and other cultural details, can make players feel the sense of history coming from the face.
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After listening to Yang Chen's various introductions to "Assassin's Creed: Odyssey", everyone did not show much surprise.
In fact, they have already prepared for these details.
After all, in the previous "Assassin's Creed" story about Ezio, most of them also participated in the development.
Although the gameplay and the current Odyssey can be said to be completely not a model, and it is not a true open world, but for the portrayal of the cultural details of the game has never changed.
This is very important for a game that pays attention to the immersion of the game.
Are the details of the game important?
This answer is rather vague. After all, different types of games have different requirements for this aspect.
Some games focus on their core gameplay, and are not so demanding in terms of details.
But for some games, players need to be able to feel the immersion from the game, then this detail must be enough.
One or two details, placed in the entire game may not make the player feel anything, but various details can be seen everywhere in the game world, then the player's feeling of realism and immersion will increase greatly .
The "Assassin's Creed" series requires games that allow players to feel the historical sense of that era. Obviously, they have to work **** the details of the game.
"Except for NPCs in the game, for example, animals like the previous game "The Wilderness: Redemption" all use real motion capture to make a full set of actions."
"If you are in art production, you should contact the zoo and the horse farm."
Yang Chen thought about it and said.
This is also a consistent tradition of Nebula game action production.
There are no ways to use animals to capture animals, but it also requires art production to personally watch the related animals and then make a full set of animal movements.
As for the content of landscape and landforms, you don’t have to go to the place to collect scenery after you develop a game.
Along with the increasing strength of Nebula Games, there is a dedicated art department in the art team.
There is no other thing. The main thing is to run around the world, collect the landscape and landforms of each place and then shoot the corresponding image data, as well as collect the relevant humanistic details, which are summarized in the large database of Nebula games.
After the meeting, Yang Chen did not return to the office immediately, but asked his assistant to contact UEgame.
The purpose is to test whether the other party is interested in joining.
The development of "Assassin's Creed: Odyssey" with the strength of Nebula games naturally has no technical problems, but the key point is the development cycle.
Moreover, Christmas has just passed, and it will soon be the Spring Festival, and the development time will be tight during this period, and the three majors of NetDragon will develop together for the three companies.
Coupled with an IP-oriented game, the development difficulty is much smaller.
Although it is different from Yang Chen and understands the direction of the entire game, there is no need to worry about the rhythm of the game story.
But if there are resources on the UEgame side, the development progress can be said to be greatly reduced.
Are you interested in UEgame?
That's so interesting!
Develop new projects and games with Nebula Games!
Although it was already midnight, but received an email from his secretary, Grayson called Yang Chen for the first time.
Now their situation is quite embarrassing, after all, the concept of the meta element game was hot, and then NetDragon's "Waste Earth" went online and shouted.
Afterwards, a "Watch Dog" in Nebula Game was stabbed again, and it was almost impossible to say: stupid, is it a meta element game? Grandpa opened his head, but Grandpa didn't do it!
Their UEgame side is also a bit difficult to ride a tiger The funding aspect is a bit trivial, but the problem is that the previous bull has been blown out. If it is cancelled, isn't it a big mouth for yourself?
But now it is different.
They can hook up with the Nebula game again. This is a game where the meta element is unrestricted and it is perfect.
After all, we have to cooperate with Nebula Games to develop new games!
That meta game can naturally be moved back, and the project will be cancelled as soon as it is moved, which is perfect!
Sure enough, Nebula games still love their UEgame!
Thinking of this, Grayson couldn't help feeling his heart warm.
As for the discussion in the secret meeting of UEgame not long ago, relying on UEgame to play its own name, it is not possible to rely solely on Nebulas Gaming's meeting outline has been temporarily forgotten by him.
Isn't this fragrant?