"The price of the main body is almost half cheaper than the general VR games. It really is a casual simulation game!"
Looking at the selling price of the game store, Chen Xu could not help but sigh.
Generally speaking, large-scale VR games, such as "Watch Dog" and "Assassin's Creed: Odyssey" previously released by Nebula Games, are basically a standard price of 60 US dollars, regardless of the low price zone, but If it's a game that doesn't cost so much, the price will be slightly lower.
For example, some strategy games, or other relatively niche games, the price is slightly lower than the traditional open world masterpiece.
On the one hand, the cost is not so high, on the other hand, it is also a price advantage, in order to attract some passers-by players.
After all, at the same price, players who particularly like this type will naturally not consider so much.
But for most passers-by players, at the same price, they will consider other games, such as open world theme or FPS game theme masterpieces.
Although "The Sims" is currently a game made by Nebula and UEgame, the price is almost the same as those games.
With some emotions, Chen Xu went directly into the game.
What first appeared in Chen Xu's eyes was a pinch interface. Before entering the game, he needed to pinch an image. In the game, he just needs to manipulate this villain to play the game.
Just like the name of the game, he needs to simulate the whole life of this villain in the game.
"This pin-up interface is a bit interesting! The pin-up interface of Nebula games has finally evolved!" Looking at a lot of options in this pin-up interface, Chen Xu showed a surprised expression.
In fact, players who have played Nebula games know that there are still very few games under Nebula Games, from the original "The Elder Scrolls: Skyrim" to the later "Monster Hunter" and "Dark Soul". The multiplayer mode can pinch faces such as "Battlefield" and "GTA". Most of the games under Nebula Games use a set of pinching systems extended from "The Elder Scrolls: Skyrim".
Although it is not bad, but it has also been vomited by many players.
But in the game "The Sims", Chen Xu found that this interface is completely different.
Although he is not a master of pinching faces, many games are basically wearing a default face, or an ancient **** face that can scare himself, but at the moment, the face pinch interface of The Sims Very good.
why?
With so many options, can't you be awesome?
More than that, it is awesome!
"The system takes values and generates game characters? Is there still this function?"
Chen Xu, who had just planned to squeeze a character and started the game, suddenly discovered a function that made him more interested.
If the VR device comes with a camera, the face value can be directly collected through the VR device, and then the corresponding character is generated in the game.
If the VR device is not available, you can also use the mobile phone to download the Nebula game APP, and then bind the account to perform mobile phone camera.
"Oh, it's kind of like, a little bit interesting! The sense of substitution is coming, it's worse than me, and I don't look handsome."
Looking at the game characters generated by the system, Chen Xu felt a little interesting.
"Do you enter novice teaching? No! Do I need to teach? No, I can't do games like "Dark Soul" or "Blood Source", and I can only choose the highest difficulty level for "Assassin's Creed: Odyssey." But I don’t believe that this kind of casual game can be hard to get me without teaching. It’s completely unnecessary.”
Isn't it just a simulation game, who has never played it.
Do I use teaching?
Looking at the system prompt that popped up, Chen Xuli ignored it, and now his main focus is still on the game.
"Life simulation from scratch, and the corresponding professional background will be generated according to the answer system, which is a bit interesting."
Looking at a prompt that popped up later, Chen Xu couldn't help blinking. After a little glance, he basically understood what these two options meant.
In the first option, it is called starting from scratch.
The second option is to give the player a corresponding identity based on the questions answered by the player in the game.
"If you don’t watch novice teaching for the first time, just play with the background generated by this system. At the beginning, no beginner teaching was done. Maybe it’s still unclear in some places, so it’s interesting to watch the identity of the system arrangement. Point." Chen Xu explained to the audience in the live room, and then quickly chose the latter.
Soon Chen Xu has also completed the question selection, a total of ten questions, according to the player's answer to the question, the system will generate the corresponding role.
But after all, players need to actively develop simulations, so the ten questions will only cover a relatively small part of the entire game.
In simple terms, it is almost a novice start situation.
"We are an orphan who grew up in an orphanage. He was born in an art school. What did he learn? Painting! Living in a basement, selling paintings on the street, without any interpersonal relationship, this is the beginning of hell, let's see if we can survive Come down." Chen Xu smiled in the live room.
This is also the beginning he deliberately created.
why?
Poor play can dump the pot!
After experiencing the games that made him crazy, such as "Dark Soul", "Blood Source Curse", "Wolf: Shadows Die Twice", and "Monster Hunter", he can now learn well.
Give yourself two steps in everything.
This is the first step for novice teaching, and this is the second step for **** start.
If you can't go down one step, there is a second one!
perfect!
"The effect of this picture! Awesome!"
After entering the game, a panoramic shot like the previous "Assassin's Creed: Odyssey" shows the world in The Sims in front of the player.
The peaceful and idyllic countryside, the bustling modern city, and the scenes in the game are displayed in front of the player.
This made Chen Xu excited.
He has played casual simulation games, but he has never seen a simulation game with such brilliant graphics.
And generally why 3A masterpieces have a similar panoramic shot at the beginning, for example, "Legend of Zelda: Breath of the Wild" just glanced at the initial place, "GTA" North Yanketon showed a wave to the player The prosperity of Los Santos, "Assassin's Creed: Odyssey" just appeared in the perspective of Icarus.
Because the picture effect itself is the gameplay of these masterpieces, and this is the point that can directly shock and attract players So masterpieces that generally have confidence in their pictures will start to show the player a wave of scenery, and The screen is not a first-class game, but it will directly enter the topic at the beginning and start to experience the game content.
Although "The Sims" is a strategy casual simulation game, but unlike "The Sims" in dream memory, the picture effect is definitely one of its selling points.
Who said that simulation games do not need to pay attention to the picture effect?
If the money spent on making games is not your own, you will see if those simulation game manufacturers will achieve the best picture effects.
In addition to the visual effects, Yang Chen and his team added a lot of content, a seamless box court map, and better AI, as well as some features that were not available in The Sims, Yang Chen and the team also joined Going in, the vehicle and the ecology of the city can make players feel more real.
Of course, there is more content, that is, content that belongs to DLC.
After all, these contents are put in directly, and the player feels a little bloated.