In addition to a game CG promo and the name of the game called "World of Warcraft".
In fact, the real content of the game, the Nebula game, is still not revealed at all.
The characters that appear in the game are basically the races and occupations that have appeared in "Warcraft" before.
For example, the dwarves who started to talk to the brown bear buddy, and the night elves that can become black panthers later, and the necromancers, taurens, and mages who summon hellfire.
Although there is no such popular character as Illidan, Tyrande and Sylvanas that players are familiar with.
But these occupations and races still give players a sense of familiarity.
But it is also because of this that many players feel curious and puzzled.
That is what kind of game World of Warcraft is.
If the previous game "Warcraft" is still a game of the RTS category, or it is an RPG game like the "Final Fantasy" just launched for a while.
After all, this is possible. From the perspective of the previous Warcraft, such as the conflict between humans and orcs, and the subsequent invasion of the Burning Legion, let the orcs and humans reach an agreement.
There are also Tyrande, Sylvanas, Arthas, Illidan, and Malfurion, which players will mistakenly call Mario.
The stories between these classic characters can also be dug in depth. As a story-based RPG game, it can be said that it is quite suitable.
In addition to this, open world games like "The Elder Scrolls: Skyrim" are also quite loud in the player's sense.
It can also be heard from the promotion of CG animation that it has been four years since the Alliance and the Horde have jointly resisted the invasion of Azeroth by the Burning Legion. The relationship between the Alliance and the Horde is also fragile.
Obviously, this is about conflict and war.
Just like the storm cloak in "The Elder Scrolls: Skyrim" and the Empire, choose different camps, and then choose various races to witness the development of this magnificent epic story.
But soon the players got the answers they wanted.
On the topic of "What kind of game is "World of Warcraft"?" It lasted for about half a day. At 12 noon in China Time, Yang Chen also gave countless players at home and abroad a positive opinion on his official blog. reply.
The content of the official blog is also very simple, only a few simple letters-MMORPG.
MMORPG?
After seeing the news of Yang Chen's official blog, many players, including various manufacturers who have been paying attention to Nebula games, were also stunned.
Just like Lin Jiayi heard Yang Chen said that "World of Warcraft" will be a MMORPG.
This is really the subject matter of this game.
It used to be hot, but now it's sunset.
Including mobile game platforms, although a variety of MMORPGs are emerging.
But those who really understand it are very clear what those so-called mobile games MMORPG are.
All the same is to cut a wave of leeks with the fierce momentum on the line, and then fall into the roll-to-roll mode.
Open a new server in an hour.
When it's time for the next game, take the previous set and change it to a new game.
There are even a lot of players because these MMORPGs are already a little scared.
When I heard that "World of Warcraft" would be an MMORPG, many players and game manufacturers also had some doubts.
"MMORPG really still has a way to live? Feel nebula games are not exempt? Right, and nebula games, it seems that they haven't really played MMORPG games yet?"
"However, the operating reputation of the Nebulas game team is one of the best in the industry. So far, the first FPS online game "Biochemical Survival" of Nebulas is still in operation, and there are many players."
"It's not the same as the MMORPG, and it feels better if "World of Warcraft" is an open world type?"
"In addition, I don't know how to charge this game. If the items are charged, it is estimated that the Nebula game will not be able to do it. The probability is that the point-in-time card system or the buyout system."
Many players and people in the game industry have also started discussions.
For the Nebulas game that suddenly said that the IP of Warcraft should be made into a MMORPG game, I have to say that it still attracted a lot of attention.
Because it's too easy to waterloo.
It can even be said that a bad deal may have caused the undefeated golden body of the Nebula game to be broken.
This situation is not unprecedented, for example, well-known overseas movie narrative game manufacturers, many of the works released before are very classic works, and even there is no shortage of players who are regarded as gods.
But in the new work, I encountered Waterloo directly. It wasn’t that the quality of the game was a problem, or even the plot theme. In addition to the problem, it was just a problem with the scriptwriting technology in the game. For example, a character’s behavior was not equal, and the original cautious character was incarnate Become an old man and walk into the encirclement of the enemy and get rid of it.
This screenwriting technology can be said to be a very fatal flaw for the film-driven game driven by the plot.
In MMORPG, there are more things to consider.
For example, value and level design, as well as professional balance and skill balance, as well as the plot and tasks in the game and the allocation of related resources.
It can be said that the MMORPG type game is the most difficult type among many game types.
Of course, this difficulty is relatively based on a very high level as a standard. If it is just to say that it is a MMORPG rather than a classic good game, then it is naturally different.
Now what kind of game "World of Warcraft" can be made by Nebula game.
This is where most gamers and game makers are concerned.
It doesn't have much to do with Nebula games. There are also competitors such as NetDragon and other game makers. They basically watch the next chess game of Nebulas games.
Game makers such as UEgame are asking about the release time of "World of Warcraft".
Just in case.
In the office of Nebula Games, Yang Chen, who was talking to Grayson, smiled: "Relax, the next step is to promote your project normally, and it will definitely not run into you."
Listening to Yang Chen, there was a question mark on the face of Grayson at UEgame.
The movement is so big, this kind of production-scale publicity CG has come out, you tell them that they will definitely not hit, this they have not said their publicity time!
Yang Chen, who hung up the phone, did not know how many question marks there were on Grayson and he certainly would not bump into the other party. Yang Chen was confident enough.
Because even if most of the art materials can be used off-the-shelf, the scale of "World of Warcraft" is definitely not able to be produced in a short time.
During this period, Yang Chen's plan was to launch the CG animation of "World of Warcraft" one after another to build momentum.
In addition, Yang Chen also considered some IP-style linkages, just like "FF14" in the dream memory.
In fact, "World of Warcraft" in the dream memory has also carried out a lot of linkage, of course, it is linked with its own game.
In addition, there are many tributes, for example, the florist in Dalaran pays tribute to Alice, and Link in the Crater Camp.
Under the premise of not shifting the story of World of Warcraft and the world view, this kind of egg-shaped linkage is also a point of increasing player's fun in Yang Chen's view.