As Yang Chen and Nebula Games announced the launch of "All-Star Super Smash Bros.", the online discussion about this game has become more heated.
Mainly for players and game manufacturers, this game is too topical and controversial.
Ordinary players simply wonder what this game is like.
According to the promotional animation CG released by Nebula Games, it is basically difficult to get a glimpse of one or two, that is, some of the gameplays can be seen in the previous demonstration videos of Yang Chen and Lin Jiayi.
But everyone understands Mr. Yang's operations.
I think that at the launch of "Sekiro: Shadows Die Twice", Yang Chen worked hard for hundreds of times and finally showed himself like a master, causing them to have a wrong perception of that game.
As for Mr. Yang, who has not practiced, even the normal difficulty of God of War can give you the same difficulty as Soul of Darkness. Therefore, he counts on Mr. Yang’s playing video to guess the difficulty of the game. It’s just like the actual gameplay. It is too difficult.
But the only thing that can be confirmed is that in this game, most of the IP characters should appear, otherwise Yang Chen won't have to bother to acquire these classic IP characters.
Just relying on the IP universe of Nebula Games can do it well.
It can be said that for the All-Star Super Smash Bros. game, it is really a little too mysterious.
For gamers in the industry and major game manufacturers, the purpose is much simpler.
They just want to see how the Nebula game breaks.
Although in the previous promotional slogan, Yang Chen said that it is an action game that happily hits the popular characters of various classic games, even including the official website of the game, as well as encyclopedia materials, and the advertising media. Not a fighting game.
But everyone basically knows that this should represent a design concept of Nebula games, just like soul games. You say it is an action game. There is nothing wrong with it, but in fact, this type of game is mainly level-driven. The game is not an operation game.
Some people may think it is not normal. After all, how could soul games be not operation games. Players should not be allowed to die.
But in fact, even players with handicapped souls can pass smoothly, because their core is level-driven, which means that players are familiar with the skills of BOSS and the operations in the game, and they can complete the level through the backboard. .
This is its biggest feature.
If in the Dark Souls, Bosses such as Guda and King King, their attacking routines become unpredictable, and players must rely on on-the-spot reactions to determine when to block and roll to avoid.
That is contrary to its game concept, because the game itself is designed to let players feel the fun of the level, to be familiar with the BOSS skills again and again, and to gain a sense of accomplishment and fun after being familiar with the levels.
According to the slogan released by Nebula Games, the concept of All-Star Fight is very clear.
Lower the doorway for it to get started, but on the other hand, the multiplayer game itself needs a steady rise, so it is destined to have advanced high-end content.
This is what Nebula Games' own "Warcraft", "DOTA", "League of Legends" and "PUBG Mobile" and other games have been proven with practical examples.
But the key lies in the IP fighting game launched by NetDragon 3 before grabbing the heat. Although it can't be said to be amazing, it is still good. The results that can be achieved are still not enough to see. The early stage relied on IP. The popularity, and the low threshold to get started, did attract most of the players, but it was only that.
How should the Nebula game break?
Everyone is looking forward to an answer from Nebula Games.
……………………
On the day of the conference, the headquarters of Nebula Games.
The entire scene has been specially arranged. The various IP characters of Nebula Games and the dolls of the classic IP characters acquired before are placed on the scene of the press conference.
This time the game conference is a very important thing for most game media.
After all, this time Yang Chen and Nebula Games held a game release conference again after many years, and compared with the original, today’s Nebula Games is not what it used to be.
Although Nebulas Games did not take the initiative to contact the major media this time, after the news was released, well-known game media from all over the world applied for the broadcast rights of this game launch event with Nebulas Games.
At the same time, there are also dedicated official and unofficial live broadcast rooms on live broadcast platforms at home and abroad to carry out the implementation of the content.
Naturally, it goes without saying for domestic words. As for foreign words, this press conference will mainly be translated in English, but there are also local game media in various countries that will simultaneously translate and broadcast.
It can be said that this press conference has attracted the attention of the entire game circle, from players to industry insiders.
After it was time, Yang Chen walked out of the passage next to the big screen amidst the cheers of the audience.
"Thank you very much to players from all over the world, as well as friends from the media, for being able to watch this game conference. As for the content of the conference, I believe everyone knows it too. That is our new game "All-Star Super Smash Bros." ."
"Before on the Internet, we have also revealed the content of some games, but I believe that everyone is still very confused about the content of the game itself, and today I will reveal the veil of this game for you."
"However, before that, let's look at a piece of game information about "All-Star Super Smash Bros."
Soon an introduction about "All-Star Super Smash Bros." appeared on the big screen. The type of the game was as previously claimed by Yang Chen. This is a game that makes all players happy to fly. Action game with popular characters in various classic games.
But in addition, the video also introduced the core system of "All-Star Super Smash Bros."
The first is the highly integrated button system. The buttons used by players have only six functions in total.
Direction button, jump button, normal attack button, kill attack button, defense button and shot button.
There is no rubbing system, just the direction keys are combined with the normal attack buttons, and different skills are matched with the kill attack buttons.
And the moves of each character are the same.
In addition, the knock-to-fly percentage system and the prop system in the game are also shown to the players one by one.
Ordinary players don't have much doubts for the time being, but simply watch the introduction of the game.
However, the media in the audience, and the industry players who are following, also have some doubts in their hearts at this time.