Chapter 1100: Whose IP did this to you in fighting games?

From the above point of view, the combat mechanism is more complete than that of NetDragon.

As for the highly integrated buttons, although I was a little surprised that all the characters of Nebula Games' "All-Star Super Smash Bros." can use a common operation template, this is also expected.

After all, at the press conference, when Yang Chen introduced this game, he also declared that this is an action game, not a fighting game. Anyone can see the attitude of Yang Chen and Nebula games.

Lowering the threshold for novice players to start, so that ordinary players can start more, this is an unquestionable thing.

But the only thing that puzzles them is whether the content alone can be accepted by the players?

Even if compared to the previous three major battle systems of NetDragon, Nebula Games’ knock-up combat system should be more complete.

But the design core of the two games is still the same.

They are all to lower the difficulty of getting started, so that ordinary novice players can get started faster.

At the same time, it also has deep space for upward development.

Can such a design concept "All-Star Super Smash Bros." succeed?

With such doubts, the video being played continued, and as the content of the video continued to advance, everyone present soon discovered the difference.

In the video, Mario and Coolmaster are the two players in the battle. After the skill explanation is over, they found that compared with other fighting games, apart from the mechanics, the first difference.

That is, the character attacking moves in the game are multi-frequency.

When it comes to action games and fighting games, there is no way to avoid having a proprietary vocabulary.

That is the so-called sense of blow.

And what is the so-called sense of blow?

Each player has their own different understandings. The feedback from the physics engine in the game will change the details, which is a sense of shock.

With the button being pressed, the character in the game attacks the opponent, and then the sound feedback is sent out, which can also be a sense of blow.

In "All-Star Super Smash Bros.", everyone discovered what Nebula Games did on it.

Multi-stage attacks, coupled with the sound effects of continuous hits, can be said that "All-Star Fighting" is definitely an excellent effect in the positive feedback experience brought by the attacks.

In addition, that is the switching of the game venue, which is different from ordinary fighting games. They are surprised to find that the venue in the game is not static.

It will change as the characters play against each other.

It’s not a long time, but the entire video clarifies the core mechanics of the game "All-Star Super Smash Bros."

When it comes to high-end content, it is naturally impossible to show it through a video.

But for most players, they can understand what kind of game this is.

There is no health bar mechanism, and you win if you shoot your opponent out of the screen.

At the same time, the operation of the game and the screen effects are also shown to the players.

"In addition, "All-Star Super Smash Bros." will also have the strongest lineup ever, with more than 80 popular characters from different IPs being manipulated by players, and up to hundreds of different maps for players to choose from. !"

After waiting for the video to end, after a two-second pause, Yang Chen continued with a smile.

At this moment everyone, including the players, was shocked.

They got it wrong?

What did you just say?

"Over 80 optional characters! Hundreds of maps!?"

Although it was not time for questioning, there were reporters in the field who couldn't bear their feelings and shouted to Yang Chen in surprise.

There was no dissatisfaction. It seemed that he had expected the surprise of everyone present. Yang Chen smiled and replied: "Yes, you heard it right. Without including the subsequent DLC characters, the player can have more than Eighty optional popular characters, and hundreds of maps!"

Listening to Yang Chen's affirmation once again, everyone was shocked at this moment.

A fighting game.

Well, although Nebula Games claims to be an action game and does not recognize fighting battle games, most players still have media, and in fact they all default that this will be a fighting game.

And a fighting game with 80 manipulable characters and hundreds of maps is too exaggerated, right?

Let’s not talk about the characters, this is actually the more the better, because like MOBA games, fighting games actually need freshness, but what is freshness?

Isn't it just different characters? Most players who play fighting games believe that they have such an operation.

That is, in the training mode, choose a character who has never played before and feels very handsome, and see how gorgeous and awesome his big moves are.

This is the so-called freshness.

But are hundreds of maps necessary?

Without giving the people present too much time to wonder, soon after Yang Chen's introduction, the big screen behind it also played a new picture again.

Different from the previous explanation of the game mechanics, this time it is the display of the map in the game.

Players who are familiar with some games soon discovered the characteristics of these maps.

"This is a map of Super Mario 1-1! That question mark brick is not an ornament? There are mushrooms on top!"

"There is also the initial tower in the Legend of Zelda! It can really run down!"

"The Raccoon City in Resident Evil!"

Unlike ordinary fighting games, which serve as a background board map, in the All-Star Fighting map, the scenes familiar to the players are perfectly restored. Of course, the art style is still adjusted, but it is not It will make the player feel violated.

This is a resource piled up by thousands of art workers day and night through trial and error.

And importantly, these maps not only serve as a set, but their characteristics are restored to the game as much as possible. That is to say, among the more than 100 maps, none of the map features are repetitive and large. Most maps are capable of special interactive effects.

The players who discovered this were a little excited.

"Not only that, I believe that players have already seen our promotional CG animation before, and everyone should have guessed that there is a single player mode in "All-Star Super Smash Bros." The player will play the role of Kabi to save The IP universe of the entire Nebula game! Save those classic game characters, and in the process, there will be hundreds of levels with different characteristics, and thousands of life souls with different characteristics for players to explore and collect!"

As Yang Chen's words fell, the big screen behind him turned around and a big map of the Star of Light appeared.

The high wall of Locris in the Dark Soul, the village of Yanan cursed by the blood, the Elder Scrolls: Snowman City in the Sky, the castle in Super Mario, the original place in the legend of Zelda, scenes familiar to players Appeared on the big screen. UU reading www.uukānshu. com

Although some realistic-style games present a cartoon style in the game, they did not make the players feel inconsistent, but rather recognized these elements at a glance.

In an instant, countless players really couldn't bear their excitement.

The official live broadcast room, Yang Chen's official blog, and the major game communities are full of exciting messages from players.

The game media reporters present and the industry peers who followed were also dumbfounded at this time.

Everyone has only one thought. If Nebula Games didn't brag, all this is true.

Well, this is a fighting game! ?

This is an IP to fighting game?

Whose IP is yours for fighting games?