Listening to Yang Chen's words and the content displayed on the big screen behind them, everyone was confused.
Although Yang Chen and Nebula Games have always emphasized before, this is not a fighting game, but a light-hearted action game.
But the content displayed is actually based on battle.
In addition, IP-oriented games basically have a corresponding template in the game circle.
The ability to restore the IP role can be said to be a very exquisite game.
Before this "All-Star Super Smash Bros." including Nebula Games, many people actually guessed what kind of game it would be.
Rich battle mechanism, or a variety of novel modes.
For example, the prop mode, but for the volume of the content of the game itself, no one really thought that Nebula Games would make this game such a large volume.
More than 80 characters can choose to play, hundreds of different maps can be selected, and each map also has three different forms, and these maps can be seamlessly exchanged during the battle.
It has accumulated hundreds of classic BGM songs, and has a single player mode. In the single player mode, there are thousands of life souls with different characteristics.
If these contents surprise players and people in the game industry.
Then the details of the game shown on the promotional video are really shocking.
The video shows part of the levels in the single player mode.
Ordinary players don't have much feeling, but for some people who are familiar with the IP games played, they can instantly discover the little eggs and details hidden in the game.
This is something that only real players can discover.
And this is also the characteristic of the game "All-Star Super Smash Bros.", that is to understand the players.
Know what those players need.
Incorporating different characters from various games into the universe of Nebula Games is not only adding a skin, but more importantly, it reflects the game culture and characteristics behind this game.
And this is the content that can attract most players. Otherwise, in fact, the game "All-Star Super Smash Bros." does not need to be called an All-Star, and the various characters participating in the battle do not need to use the classic IP characters in each game.
All the characters participating in the battle are completely original and original by Nebula Games. In that case, they will play better.
But now that it has been decided to put the various games together, it is bound to face the players of these IP audiences.
Simply put a character's skin in the game, that is, you don't know the players who like this IP character.
If "All-Star Super Smash Bros." is just like this, it will not be much different from an ordinary IP game.
And it is precisely because the game "All-Star Super Smash Bros." shows the content and game culture behind each game character, so it can have the brilliance in the dream memory.
At the same time, as Yang Chen introduced the contents of "All-Star Super Smash Bros." a little bit, and revealed the details, all gamers in the industry also knew one thing.
That is this game, which is completely beyond the reach of ordinary manufacturers.
The mechanics of the game is not a big problem, but the key is that the mechanics of the game need enough players to support it.
For example, there are so many MOBA games, why are only "League of Legends" and "DOTA" popular from beginning to end?
Because these two games have preempted the game market in advance, coupled with the size of Nebulas games, these two games have enough background.
If latecomers want to break the game, there are basically only two ways.
One way is to linger under these two games.
How to linger?
The best way is to simply change the skin with the same mechanism.
Let the players not have too much learning cost, as long as you have played "League of Legends", you can understand how you play this game, from equipment to laning, and even the hatred of monsters.
At the same time, it has certain characteristics. This characteristic is not only the game itself, but the characteristics of the game culture content.
For example, use the Three Kingdoms model, the classical mythology model or the two-dimensional model to attract specific players.
The other is to strive for a breakthrough, which requires a breakthrough in the gameplay mechanism, otherwise it will be difficult to survive, and once a breakthrough in the mechanism is sought, the risk it takes is even greater.
Because of the cost of learning, most players of similar games do not have the patience to learn before they completely lose their confidence in a game.
For example, in "DOTA" and "League of Legends", most players are familiar with the combined accessories, attributes and hero skills in the game.
At this time, it is very difficult for them to come into contact with a new game and become familiar with each hero and equipment again.
Unless it is a skin-changing style, for example, tell the player that this equipment corresponds to the black king bar in "DOTA" and corresponds to the sunburn in "League of Legends".
The same goes for "All-Star Super Smash Bros."
The huge IP lineup, many details piled up, and the game content culture displayed are almost destined for later game manufacturers to surpass this game.
Now and in the future, there will only be one game of the type "All-Star Super Smash Bros."
Existence is legendary.
However, compared to the content seen by professional gamers in the industry, they immediately thought of this game. It may be that in the future, apart from Nebulas Games, there will be no second game manufacturer that can do this kind of thing.
Most ordinary players are simply excited by the content of the game.
Players at home and abroad, watching the classic characters appearing one by one in "All-Star Super Smash Bros.", are all excitedly sending out barrage.
Except for players who haven't been in contact with the game for long, it can be said that the classic game characters that appeared in this "All-Star Super Smash Bros." of Nebula Games are a kind of memory for most players.
These roles may have faded out of the stage of game history, and even some IPs have changed hands several times because of manufacturers, and they are not guaranteed in the evening.
Even selling feelings has made players feel ashamed to stop buying it.
But this does not mean these IPs, these characters are really forgotten by the players.
Even for these characters, players still have stronger feelings.
When these characters, these IPs, Nirvana is reborn instead of just selling feelings, the enthusiasm that players burst out is also unimaginable.
In "All-Star Super Smash Bros.", these characters are no longer the protagonists, nor are they sequels of the game, but they let these players see the game culture content of these characters in this game.
There is no deliberate display, but as long as the players who understand these things can discover these characteristics.
This is "All-Star Smash Bros."
The combat mechanism is more in line with popularization, with a very low lower limit, as well as a super high promotion limit.
Above the content, many details are piled up, making this game truly a legend.