This game really feels so simple! "
Chen Xu, who had just experienced the fighting mode, couldn't help but let out a sigh.
It feels so simple, this is his most intuitive feeling after experiencing the chaos mode.
He has successfully unlocked a new character, Claude in "Final Fantasy".
The role unlocking settings in "All-Star Super Smash Bros." were also carefully arranged.
The first fighter to appear is very, very fast. Whether it is playing a story mode level and then exiting, or playing a game of man-machine, or teaching mode, you will encounter mysterious fighters.
The fighters encountered are judged on the player's preferences based on big data.
The Nebulas game account used, the first game purchased, or the game with the longest playing time will all be used as reference, and the player's first fighter will appear immediately.
At the same time, if the time spent playing Nebula games is not long, then classic game characters in other IP games will appear.
Such algorithm design is mainly to bring players the greatest sense of novelty in the initial stage.
After all, the fighter of the game itself needs to be unlocked.
The multiplayer chaos mode, because of the addition of the three-dimensional map setting, the space for activities in the game itself is obviously much more than the All-star chaos in the dream memory.
Therefore, it originally supported up to 8 players on the same stage. Under Yang Chen's tests with numerical and level planning, it was also expanded to a game with up to 10 players on the same stage.
At the same time, players can also choose different team modes for individual chaos or multiplayer chaos.
Also in the Brawl mode, the player can also choose to turn on or not turn on the items.
In the mode of entertainment, in the case of multiplayer sports, it can be said that most of the strategies and subtle techniques are completely invalid.
Enemies jumping up and down in all directions, coupled with the design of the game's own map, will allow players to actively participate in the battle.
No matter how strong the player is, he may miss and be knocked into the air in this situation. Similarly, the rookie may also get lucky and get a powerful item, or use the traps in the game map to achieve victory.
If it is a player who has a high demand for victory and a high demand for fair competition, then in this case, there will actually be some frustration.
Because this model itself is not prepared for this type of player group.
This is because you like to eat Chinese food, but you have to go to a western restaurant where people do not sell Chinese food.
How can it be possible to eat the food that you are satisfied with?
Also as a game, the multiplayer fighting mode in "All-Star Super Smash Bros." is not for this type of player.
The multiplayer mode is more entertaining, coupled with the easy operation of the game itself.
There are only two buttons for attack, basic attack and kill. With the arrow keys, different moves can be issued. There is no need to memorize the moves of traditional fighting games, so that all players can get started well and master all the operations of the game.
In addition, in the game, most fighters' attack methods are multi-frequency attacks, which makes the visual effect of the game itself pulled to the extreme.
All these elements are combined together.
Chen Xu has only one feeling.
That's how strong he is!
In multiplayer fighting mode, he can win?
Even living to the end, this is simply incredible!
Don't worry about the health bar, as long as you don't get knocked out of the field, just do it casually.
Even with the increase in his percentage, the characters in the game will start to get angry and smoke on his body. At this time, his attack power becomes stronger.
This makes the multiplayer chaos mode more uncertain.
Seeing his team won the second place, Chen Xu sat up straight.
But feeling is feeling after all.
First of all, he can be sure that it is not that he has become a master of action games.
As an anchor who has been irritated by the yin and yang of water friends all year round, and who has a deep understanding of his own operations, Chen Xu still has quite a high confidence in this.
So after excluding this possibility, there is only one point, that is, this game is very simple.
It's so simple to make him feel like he is so strong.
"A big loss! It should be broadcast live!"
After unlocking a new fighter once again, he challenged him. Using Mario's fireball throwing skills and water spray pump skills, the percentage of fighters who were unlocked reached 75, and then Chen Xu rushed up.
This is Chen Xu's favorite thing to do, remotely not close.
In the multiplayer brawl mode, he hides far away, rushes over and throws a fireball while others are fighting, and then the water pump starts and rushes, regardless of whether he is hit or not, he will run after the fight.
"Hit this kind of computer guy, this kind of trick is invincible!" Seeing Yoshi who appeared in front of him, was killed without resistance, Chen Xu couldn't help but let out a sigh.
However, what Chen Xu didn't know was that after the fighters were unlocked in the game, their difficulty all increased in a stepped manner, and the AI difficulty reached the top after the middle level.
But no matter what, novice players like Chen Xu, and even some players who have never been in contact with "All-Star Smash Bros.", have had enough fun in the game.
And some players who are not interested in fighting against real players can also have enough fun in the Star of Lights.
These players don't hate combat-type action games, but simply don't want to play with real players.
When confronted with a real player, once you lose, you will have a strong sense of frustration, but if your opponent is a computer person, no matter how badly you are beaten, the negative feedback it brings is not as high as imagined. .
However, while novice players feel a good experience in "All-Star Super Smash Bros.", UU read www. There are also some topics about "All-Star Super Smash Bros." on ukanshu.com.
That is about the depth of "All-Star Super Smash Bros."
Many players who love fighting games, after rushing to fight, suddenly discovered that the game "All-Star Fighting" is a little different from what they thought at the beginning!
This game seems a bit too simple, right?
There is no professionalism in fighting games at all!
Is it really the same as Nebulas Games claims to the outside world, is this a professional fighting game, but an entertainment-oriented game?
Ordinary players have not figured it out, and as the topic has gradually become more heated, some concerned game manufacturers have also become curious.
Is Nebula Games really to cater to more ordinary players, directly cutting off the depth of the content?
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