Sometimes what the player needs is just an inspiration.
"All-Star Super Smash Bros." has just launched, and most players basically have a rough idea about the game. Basically, they don't know much about the kernel system in the game.
And with this challenge event, players instantly saw the different places in "All-Star Super Smash Bros."
It's not that it's difficult and invincible. In fact, these AIs are slightly stronger than ordinary players.
Because in a strict sense, the content displayed by this AI is not for ordinary players to play.
It shows the advanced operations in the game, and gives players an idea.
Although "All-Star Super Smash Bros." is not able to perform combo moves, its pursuit system and unique game aircraft system allow players to find their core skills.
Just like minesweeper, solitaire, and even watching these games, they actually have their own skills.
After the AI showed some of the characteristics of the game, some of the **** players in "All-Star Super Smash Bros." instantly got new inspiration.
Both foreign and domestic fighting game masters were instantly attracted by the operations in the game.
This is a completely different experience from traditional fighting games.
In the battle of traditional fighting games, basically stand on the ground to attack, and there is no so-called terrain kill.
In addition, the defensive moves are capable of defensive arbitrary skills, and the cost is just a little deduction of blood volume.
But in "All-Star Super Smash Bros." these methods are completely unworkable, because constant defense will deduct the parry value, including when the enemy is attacked, the circle representing the parry value will gradually become smaller.
This allows the game itself to approach offense, rather than defensive counterattacks.
Coupled with the throwing skill function in the game, pure defense can only be the way to death.
The other is the effect of the game's moves.
Among them, Link can be said to be the most watchable fighter in "All-Star Super Smash Bros."
why?
Because of its large number of skills can be a perfect chain combination, when the enemy is floating, use long-range bows and arrows to attack, and there are bombs placed in advance, which can attack or return oneself.
Compared with traditional fighting games, "All-Star Super Smash Bros." is a bit more enjoyable.
Because in "All-Star Super Smash Bros.", players are encouraged to attack, while in traditional fighting games, defensive counterattack brings high profits, and players are encouraged to defend and then counterattack.
Coupled with its own "All-Star Super Smash Bros." fighter jet system, masters prefer to have constant duels on the edge of the cliff.
The street fighter Daigo Umehara in the memory of the dreamland used ken to cancel the 17 combos of Chunli consecutively, and finally defeated with blood.
Why wonderful, why classic?
It's simple, it's because turning defeat into victory.
For example, the mutual demolition of bases in "League of Legends" and "DOTA", the Jedi comeback, this is the biggest charm of these two games.
The same is true for fighting games, hope in desperation.
This is perfectly presented in "All-Star Super Smash Bros.", and even this mechanism is part of the gameplay content of the game itself.
One or two can be glimpsed from the story of the Star of Lights. In the desperate world, Kirby will save all the imprisoned heroes, and then save the world of Nebula Game IP.
In actual battles, there is no health bar design, coupled with an anger value design, which means that the enemy is not knocked out of the field by you, and what you get is only an advantage, not a victory.
This situation will cause a result, that is, the master will continue to pull the battle line to the edge of the field to conduct fierce confrontation.
Ordinary players do not have the psychology and skills of masters, but they will also maintain a sense of anticipation for the follow-up of the battle.
Because he always has the chance to comeback.
Regardless of third factors such as scores and wins, it can be said that no player likes passive defensive counterattacks.
Do not attack, just because passive defense can bring them far more benefits than active attack.
But if this profit requires the player to take the initiative to attack, the experience brought by the game is completely different.
Of course, this is based on the situation that the levels of both parties are equal.
Not to mention that in "All-Star Super Smash Bros.", novice players have the slightest gaming experience when encountering masters.
Because it is universal in any game.
In "League of Legends" and "DOTA", the rookie encountered a professional player. He was killed 10 times in the middle and was level 4. When someone passed by the river to see you were making a knife, a skill took you along with the soldiers.
In "Battlefield" and "Call of Duty: Modern Warfare", there is a heads-up mode, you just went out and you didn't see anyone, and you were beaten by a master.
And in "World of Warcraft", 20-level novices, cute new alliances, are directly killed by the 60-level tribe in the wild. Is there any experience?
Some of the original **** fighting players still had some doubts about "All-Star Super Smash Bros.", but with the content displayed by the AI, they opened up a new world in an instant.
The official forum of "All-Star Super Smash Bros." instantly exploded.
"Fuck! There is such an operation? I was shocked!"
"Link's return to the field is so amazing, he can even complete the rocket jump and return with a bomb!"
"There is also Pikachu, the air circulation link is simply ruthless!"
"This is a completely different fighting mode framework. It moves the battlefield from land to air. The fastest way to win is to fight with others on the cliff, high risk and high reward."
On the forum, some fans of fighting games are also excited.
It's not that "Super Smash Bros." has no depth, but because they haven't understood the core mechanics of the game.
They are still using their previous experience in fighting games to see and play this game.
And "All-Star Smash Bros." itself completely simplified or even cut some things in the original traditional fighting game, which naturally made them feel that this game is too simple.
But now let’s take a closer look. The combat mechanism of "All-Star Super Smash Bros." is not only not simple, but rather hardcore.
Psychology, reaction, and on-the-spot operations are almost all covered.
If such a game can still be said that its combat system is not deep enough, then almost no other game can say that it has depth.
Sometimes what the player needs is just an inspiration.
"All-Star Super Smash Bros." has just launched, and most players basically have a rough idea about the game. Basically, they don't know much about the kernel system in the game.
And with this challenge event, players instantly saw the different places in "All-Star Super Smash Bros."
It's not that it's difficult and invincible. In fact, these AIs are slightly stronger than ordinary players.
Because in a strict sense, the content displayed by this AI is not for ordinary players to play.
It shows the advanced operations in the game, and gives players an idea.
Although "All-Star Super Smash Bros." is not able to perform combo moves, its pursuit system and unique game aircraft system allow players to find their core skills.
Just like minesweeper, solitaire, and even watching these games, they actually have their own skills.
After the AI showed some of the characteristics of the game, some of the **** players in "All-Star Super Smash Bros." instantly got new inspiration.
Both foreign and domestic fighting game masters were instantly attracted by the operations in the game.
This is a completely different experience from traditional fighting games.
In the battle of traditional fighting games, basically stand on the ground to attack, and there is no so-called terrain kill.
In addition, the defensive moves are capable of defensive arbitrary skills, and the cost is just a little deduction of blood volume.
But in "All-Star Super Smash Bros." these methods are completely unworkable, because constant defense will deduct the parry value, including when the enemy is attacked, the circle representing the parry value will gradually become smaller.
This allows the game itself to approach offense, rather than defensive counterattacks.
Coupled with the throwing skill function in the game, pure defense can only be the way to death.
The other is the effect of the game's moves.
Among them, Link can be said to be the most watchable fighter in "All-Star Super Smash Bros."
why?
Because of its large number of skills can be a perfect chain combination, when the enemy is floating, use long-range bows and arrows to attack, and there are bombs placed in advance, which can attack or return oneself.
Compared with traditional fighting games, "All-Star Super Smash Bros." is a bit more enjoyable.
Because in "All-Star Super Smash Bros.", players are encouraged to attack, while in traditional fighting games, defensive counterattack brings high profits, and players are encouraged to defend and then counterattack.
Coupled with its own "All-Star Super Smash Bros." fighter jet system, masters prefer to have constant duels on the edge of the cliff.
The street fighter Daigo Umehara in the memory of the dreamland used ken to cancel the 17 combos of Chunli consecutively, and finally defeated with blood.
Why wonderful, why classic?
It's simple, it's because turning defeat into victory.
For example, the mutual demolition of bases in "League of Legends" and "DOTA", the Jedi comeback, this is the biggest charm of these two games.
The same is true for fighting games, hope in desperation.
This is perfectly presented in "All-Star Super Smash Bros.", and even this mechanism is part of the gameplay content of the game itself.
One or two can be glimpsed from the story of the Star of Lights. In the desperate world, Kirby will save all the imprisoned heroes, and then save the world of Nebula Game IP.
In actual battles, there is no health bar design, coupled with an anger value design, which means that the enemy is not knocked out of the field by you, and what you get is only an advantage, not a victory.
This situation will cause a result, that is, the master will continue to pull the battle line to the edge of the field to conduct fierce confrontation.
Ordinary players do not have the psychology and skills of masters, but they will also maintain a sense of anticipation for the follow-up of the battle.
Because he always has the chance to comeback.
Regardless of third factors such as scores and wins, it can be said that no player likes passive defensive counterattacks.
Do not attack, just because passive defense can bring them far more benefits than active attack.
But if this profit requires the player to take the initiative to attack, the experience brought by the game is completely different.
Of course, this is based on the situation that the levels of both parties are equal.
Not to mention that in "All-Star Super Smash Bros.", novice players have the slightest gaming experience when encountering masters.
Because it is universal in any game.
In "League of Legends" and "DOTA", the rookie encountered a professional player. He was killed 10 times in the middle and was level 4. When someone passed by the river to see you were making a knife, a skill took you along with the soldiers.
In "Battlefield" and "Call of Duty: Modern Warfare", there is a heads-up mode, you just went out and you didn't see anyone, and you were beaten by a master.
And in "World of Warcraft", 20-level novices, cute new alliances, are directly killed by the 60-level tribe in the wild. Is there any experience?
Some of the original **** fighting players still had some doubts about "All-Star Super Smash Bros.", but with the content displayed by the AI, they opened up a new world in an instant.
The official forum of "All-Star Super Smash Bros." instantly exploded.
"Fuck! There is such an operation? I was shocked!"
"Link's return to the field is so amazing, he can even complete the rocket jump and return with a bomb!"
"There is also Pikachu, the air circulation link is simply ruthless!"
"This is a completely different fighting mode framework. UU Reading has moved the battlefield from land to air. The fastest way to win is to fight with others on the cliff, high risk and high reward."
On the forum, some fans of fighting games are also excited.
It's not that "Super Smash Bros." has no depth, but because they haven't understood the core mechanics of the game.
They are still using their previous experience in fighting games to see and play this game.
And "All-Star Smash Bros." itself completely simplified or even cut some things in the original traditional fighting game, which naturally made them feel that this game is too simple.
But now let’s take a closer look. The combat mechanism of "All-Star Super Smash Bros." is not only not simple, but rather hardcore.
Psychology, reaction, and on-the-spot operations are almost all covered.
If such a game can still be said that its combat system is not deep enough, then almost no other game can say that it has depth.