Chapter 1110: The game culture of Smash Bros.

As an action-based battle game, "All-Star Super Smash Bros." is obviously impossible to describe the plot story as an open-world RPG game like "The Witcher: Wild Hunt".

It is also impossible to display the background and world of the entire game in various props to the player like "Dark Soul".

After all, in "All-Star Super Smash Bros.", the items that players can collect are not weapons, shields, or other things.

They are the classic supporting roles in various IP games. These characters will appear as life souls in "All-Star Super Smash Bros."

For example, the spirit mantis and skeleton face in the "Metal Gear Solid" series. These classic villains are uncontrollable in "All-Star Smash Bros.", but the life and soul characters that can be collected are also related to the enemies in the card. Unfolded.

Therefore, in "All-Star Super Smash Bros.", how to tell players about the world of Smash Bros., as well as stories about the real world and the subspace world, will be shown to the players in the game by various fighters.

As Kabi rescues each heroic fighter role, a special CG animation will be performed for players to tell the story of these heroic fighters.

At the same time, it is also a brief introduction to the players, what kind of story these classic characters in each game have.

After all, for "All-Star Super Smash Bros.", a game with more than 80 different characters in its first release, not every player knows the origin of each fighter hero.

And different heroes and fighters, they all gradually met.

With the separation of the real world, the resulting dimensional cracks have mixed the spaces of different dimensions, so that the heroes of different worlds converge into the same world.

At the same time, due to the influence of the mysterious power of the Saiyans, part of the world of these fighters is also integrated with the world of the Great Fight.

So the player can see this scene, Midgar and Yanan are connected to each other, and the world outside the initial platform is not Hailaru but has become Ashina City.

The fighters controlled by the Saiyans are all imprisoned in various places, using the power drawn from the real world to produce replicas of the Asian Air Force.

So as to achieve the purpose of integrating the real world into the subspace.

The battle that the player actually manipulates has not changed much from the level design in the dream memory.

Because "All-Star Super Smash Bros." itself, although the main emphasis is on the fighting mode like the name, it is impossible to turn it into an action game like Mowing the Grass or "God of War", allowing players to manipulate a character and then fight group.

Just like the player's normal fighting experience, facing several enemies, this is already the limit.

The rest is to show the characteristics of the enemies faced by players in different IP games.

For example, the spirit mantis in "Metal Gear Solid", players will find that every attack you make can be resisted by the opponent.

But at this time, the player only needs to unplug the handle or keyboard cable, and then plug it in, or simply disconnect the network connection, then the player will find that the spirit mantis will become helpless.

In the game, there are many elements, through this design to show players the culture and details of different games.

It's not just the pursuit of how sophisticated the level design is, because the core of "All-Star Super Smash Bros." except for the big Smash Bros. is the previous All-Star.

Show players the content of these different IP games, so that those players can get a sense of identity and let players understand that this game understands them.

It's not that they just added a familiar IP to the game, only the skin on the surface has no soul.

This is one of the reasons why "All-Stars" can become a legend and cannot be surpassed.

……………………

"1V1 heads-up mode? Don't play, at least we don't play it now. If we want to play, we will play Smash mode."

In Shark TV's live broadcast room, Chen Xu decisively rejected the barrage in his live broadcast room.

Even if he was taunted by the barrage of various yin and yang, Chen Xu was still very firm.

In Brawl mode, it’s okay to play, and it’s quite fun.

Even if it is an individual classic, everyone fights alone.

But with good luck, the fisherman will be able to profit and get a first place.

Although the element of luck is too great, you may not experience it once in a hundred plates, but there is still a little hope.

As for the chaos mode of multiplayer team, let alone talk about it.

The mess is over.

Going up is just blindly doing it, and it's even more cheerful when the props are opened.

But the single player mode, especially the single player mode with the props turned off.

Chen Xu thinks that with his own technology, he still has a little bit of force.

At least wait for other people's scores to grow up, and there is no expert in the general stage, so he will play it himself.

Otherwise, it's not hell-level difficulty?

Accompanied by the AI ​​challenge mode released by Yang Chen before.

In an instant, fighting game lovers all over the world went crazy.

"All-Star Super Smash Bros." is not a game without depth, it's just a different mechanism from the traditional fighting game.

Along with the game skills displayed by the AI, it has opened a skylight to all some deep master players.

And some ordinary players who like fighting games are also greatly inspired.

Once you have a direction, and then start, you can clearly feel the difference in the game.

But for ordinary players, it doesn't actually have much impact.

Because of those fancy operations, you put it in Brawl mode and it's useless at all.

For example, Pikachu's air loop connection needs to be stuck at a reasonable time for its own anger value and the enemy's HP percentage before it can be released.

Not only is it extremely demanding for its own operation, but also has a certain control over the opponent's percentage.

There are also Link’s bombs returning to the field, and the bombs are pre-judged for air pursuits, all of which require the bombs to be placed in advance.

Want to release these operations in multiplayer mode?

You are thinking of fart!

There are also, for example, Geralt's rebellion with the undead. In the Brawl mode, you can play the frontal moves, but the **** is not guaranteed.

Unless you can get 1V1 with others at the end, but under normal circumstances you will not survive that time.

So in the Brawl mode, good technology can indeed occupy some advantages, but in more cases, the master can't beat the four hands.

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