In "Detroit: Incarnation" as the first brain-computer interface control game, while being sought after by players and the industry.
The plot of "Detroit: Incarnation" and the core of the game have also become the main topic of discussion among players.
As an interactive movie game, "Detroit: Incarnation" also does not simply tell a story.
There are bionics and humans, plus a topic of artificial intelligence robots that has been discussed on the Internet.
The plot of "Detroit: Incarnation" and the worldview in the game have become a hot topic among players.
Generally speaking about artificial intelligence and robotics, the protagonist will usually be human.
And artificial intelligence and robots are basically the cruel side.
But "Detroit: Incarnation" is different, in which the player plays a bionic person.
At the same time, from the perspective of each protagonist, players can know that in fact, bionics have always been victims.
The reason why they become abnormal bionics to harm humans is more because humans have caused them harm.
If I have to say anything, there is probably only Daniel in the trial version of the game, which will not make players too sympathetic.
In the game, whether it is Marcus or Kara as the protagonist, or the bionic victim encountered in Connor's investigation case, players will feel a sense of dislocation.
Also for a story in the game, many players also have their own opinions.
"I feel that the bionics in the game are really miserable!"
"In other words, I can't figure out why the people in the game can abuse the bionics in this way. Although they are robots, there is no difference in appearance from normal humans."
"If you can't figure it out, you can think about how you treat mobile phones. The bionics in the game look quite advanced, but they are actually the same as the mobile phones we use every day."
"Yes, that's right, even people like Todd can buy Kara, and you can imagine that the bionic is definitely not a luxury product."
"I have taken care of my mobile phone! There is not a single protective case made of tempered film!"
"So aren't there humans who treat bionics well in the game? For example, Mr. Carl, and Kara also encountered kind humans on the way to escape, and the inspector at the last border."
Online players are having a heated discussion, and the topic of discussion is also designed to be a personal extension.
For example, the famous Uncanny Valley theory.
A robot with human emotions, according to the Uncanny Valley theory, does not appear as a real person like the bionic person in "Detroit: Incarnation".
Can these robots be regarded as human beings with emotions?
Including the bionics in "Detroit: Incarnation", if they are not human appearances, would they still follow the current story?
Will the characters and even the players in the game bring them into the camp of the bionics and be sure of their uprising?
The players discussed happily on topics like this.
Even this topic quickly extended beyond the game.
Even some social programs and lectures in colleges and universities have used the game "Detroit: Incarnate" as an example.
In particular, in the industrial revolution, the production of production machinery made many workers unemployed, which caused many problems.
Isn’t it the same as when workers smashed machines and abused bionics with humans in the game?
So in the future, with the development of the times and the rise of technology, will history repeat itself, or will it be like in the game?
Many players who have known "Detroit: Incarnation" had heated discussions.
This kind of hot phenomenon, accompanied by the proactive propaganda of various brain-computer interface equipment manufacturers, has become more and more intense.
The most direct situation is that the sales of "Detroit: Incarnation" are steadily increasing.
What type of game has been sold less than famous?
There is no doubt that interactive movie games bear the brunt, and horror games come next.
This type of game has a common feature, that is, even if you come to the cloud through video, you still have a good experience.
Even such as horror games, if you don’t like that kind of heartbeat stimulation, watching others play it is more interesting than playing it yourself.
But thanks to the brand-new platform of brain-computer interface, there is also a manufacturer of brain-computer interface that promotes the advantages of products with "Detroit: Incarnation as Human".
Instead, "Detroit: Incarnation" became a big hit.
Almost users who bought brain-computer interface equipment, one of the two chose to purchase "Detroit: Incarnation".
This situation is reminiscent of "The Legend of Zelda: Breath of the Wild."
The same phenomenon, except that the platform has changed from a switch to a brain-computer interface.
Looking at the data report, Yang Chen couldn't help being surprised.
The development of "Detroit: Incarnation" is more about the technical practice of this brand new control device, and it has been affected by the topic of artificial intelligence.
But what Yang Chen didn't expect was that Detroit: Incarnation was directly on the limelight.
The success of a game, in addition to its own quality success, is also related to the specific environmental era.
Yang Chen is also quite clear about this.
His own quality is a necessary condition for success, and the specific living environment and era are the height of his growth.
Not only dream memories, but also reality, there are many examples of this kind.
"Mr. Yang, the future world you expect is the same as in Detroit?" In the office, looking at some news on the Internet, Lin Jiayi approached and asked curiously.
"Watch less about the online interpretation of my inner world. This is just a story." Yang Chen said silently.
"Detroit: Incarnation" does have many deep cores, but its essence is still a story.
Tell the player a story about human choice.
If you have to be more authentic, you can actually find many untenable content in the game.
This is included in any art carrier such as games, movies and others.
Listening to Yang Chen, UU reading www. uukanshu.com Lin Jiayi also nodded, and then thought of something and smiled: "But seeing the success of "Detroit: Incarnation", UEgame and NetDragon are also a little bit unable to sit still. I heard that NetDragon Two teams were transferred there to join the development of the new work, hoping to seize the current bonus of the brain-computer interface."
Yang Chen also smiled when he heard it: "Regardless of them, it has nothing to do with us for the time being."
"In addition, set up a special team, UEgame can provide some technical support."
Suddenly something came to mind. Yang Chen moved towards Lin Jia.
Hearing this, Lin Jia was taken aback for a moment.
Looking at Lin Jiayi, who had never recovered, Yang Chen sitting in the chair took a sip of water and moistened his throat: "After all, we and UEgame are allies."
After a pause, Yang Chen went on to say: "And they gave a lot, just to learn from their development experience on brain-computer interface equipment, UEgame and their technology is actually quite top."
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