Intermediate-mid dungeons were often associated with the D-rank promotions.
After all, the conditions to take the promotion exam for D-rank were '10 members of the guild, including guildmaster, must have cleared 3 intermediate-mid dungeons each'.
In ‹Eden› case, that would be me and 9 more members required to satisfy the condition.
Of course, like previous promotions, production guilds require different conditions to fulfill.
So the guild had to progress as a whole if they didn't want to face the wall.
I have learned my lesson the hard way. In the beginning when I was playing the game for the first time, my younger, naive self had only focused on a 5 person specialization team unaware of this, and as a result, I had to spend an exorbitant amount of time to promote the guild to D-rank. It never came to my mind that promotion would have ‹10 Members Battle›......
My failure had made me face the reality; ‹Dungeon Activity› didn't have room for self-centered actions.
Incidentally, this was all setup by the developers to push players to try out all sorts of jobs. ]A standing ovation-worthy setting tweak by the developers, don't you think so?"
The roadblock back then had truly tested my patience...... Well, those memories are now as refreshing as a slice of orange pie, tangy yet sweet.
"Alright guys, we are going to split into three parties; one will focus on dungeon exploration, and the other two will focus on leveling."
I declared my intention in the meeting.
"Now, if anyone has any questions, raise your hand."
"Err, I have."
Surprisingly, the first to raise their hand was Hannah, the sole production job holder of ‹Eden›...... or that was how it should have been.
Lately, she has started treading on the path of versatile character like quasi-attacker or healer by dabling on attack based item and slot based equipment. She was your typical glass-canon type character who would be sent out of battle if even a single attack struck her, but as long as the enemy doesn't use AoE or physical attacks, she could handle herself very well.
To be frank, I would have much preferred if she just focused on production. Alas, she just happened to specialize in mass production, so she was fixating on both simultaneously.
It was further evident with her breaking her own best record. Apparently, in her latest attempt, she had managed to create 400 slimes in just 58.22 seconds with consecutive 100 desert fumbles. I almost thought my eyes would pop out of their socket when she came to report to me about her newfound achievement.
Heck, even the players of ‹Dungeon Activity› never managed to set such an unprecedented record.
This time, Sierra raised her hand.
"A majority of first-years students have progressed to the Beginner-mid dungeon, while upperclassmen are busy clearing the Beginner-high dungeon. We are bound to see a rush of students in the beginner dungeon in this dungeon week."
I nodded, sensing what she was trying to imply.
"A rush of students means no chance for boss farming, does it?"
"Yes. What should be the step taken? Do we take the traditional method, defeating the monsters to level up?"
So far, ‹Eden› was able to utilize the boss farming manual for a swift leveling. It was a secret among the secrets of ‹Eden›.
Should it were to spread out, the deepest layer in the dungeon would become pandemonium.
This would become the biggest obstacle in my way to stop me from enjoying this world to the fullest as I had imagined. I want to keep it absolutely hidden. At Least until we weren't done with the intermediate dungeon.
The only problem was the number of beginner dungeons, which were very few in between. So they are currently receiving a rush of students.
Just like last time, the situation has drastically reduced our leveling spot. Even if we adopt the traditional method as Sierra said, it would be far too time consuming and delay us from reaching our goal.
Then, how are we going to raise the level of Rina and others?
Actually, there's one more method. Yeah, I had mixed things up.
I never said there was no other way for quick leveling then ‹Official Hidden Tactic - Boss Farming›. I mean ‹Official Hidden Tactic - Boss Farming› was never founded to help out in leveling up. The premise in itself was mistaken from the beginning.
It exists to prevent players from getting stuck in unwinnable situations in the game
‹Official Hidden Tactic - Boss Farming› was for securing rare drop items like ‹Advanced Job Transfer Ticket› and etc in abundance, very reluctantly approved by developers. Quick leveling was a mere byproduct.
To summarize, the hunting grounds for leveling up were originally prepared separately.
——The place was,
"Rina, Misato and Mert, come with me. We are going to one of Extra-dungeon——‹The Tower of Trial›."
Or, also known as ‹Dojo›, which was popular among the players for leveling specialized dungeons.