Character Sheet: Ozzy TIer 4
Legend of the The Sausage Maker
You get things done, and the boss doesn't care how you do it. Things run better when you're around, and whether that's because of fear or encouragement is up to you. Your crew works 10% faster and gets 10% more accomplished, working together like a well greased meat grinder.
Your personal efforts are even better. Any special sausage or magical meat made by you is more powerful than normal, giving either a 50% stronger effect, or double the normal duration. Your preserved meats will not go bad for three times longer than normal. If left in sealed barrels infused with smoke from your Pit, the duration is indefinite. No one can steal your recipes, but you can gift them. That person cannot gift them, or be stolen from.
Intimidation, fear, or encouragement abilities that you use are 10% more effective.
Name: Ozzy, Captain Ozymandias Shipbreaker, Titles: Butcher of Sedgewick, Whale Rider, Ship Killer, Ghoul Slayer, Chain Breaker Class: Contract Worker: Butcher (Sausage Maker) +5 STR, +5 COR, +5 RAD Level: 16 63000/73000 needed for Level 17 Race: Titan Innate Ability: Stature Heritage: Legacy of Prometheus +2 INT, +2 PER, +1 CON per Tier, STR per Tier, Regenerating Liver Legend: The Sausage Maker Role: The Butcher of Sedgewick: A friendly local boy who grew up in the village. Quests: Meat for Muspelheim A wandering Firewalker clan is stopping by to pick up a shipment of meat. They want the succulent taste of Gristle Daemon. Kill 20 Gristle Daemons, and stuff their carcasses into the provided Bag-of-Meat.
Reward: Meat Gathering Bag, information on Muspelheim, a shot of Strawberry Surprise, and another quest. Have a Shot of This! Survive a shot of Strawberry Surprise.
Reward: Gain the skill: Fire Eating A new Sausage Grinder Look for a Sausage Grinder in The Pitt of the Butcher and bring it back to Ozzy.
Reward: Tasty magical sausage and another quest! Something Stirs in the Darkness! Bring the Butcher information about a strange dungeon filled with Gristle Daemons.
Curse: The Victim of this Cantrip takes an extra 10 points of damager per hit. Cost: 50 mana.
Cleanse: Cleanse a large area or person of dirt, filth, clinging vegetation, or crusted blood. May cleanse 1 person or a 10x10 area for the cost of 100 mana.
Jaws of the Void: Creates a shark made of smoke and fire that is as intelligent as a normal shark and can fly and attack the Butcher's foes. Cost is 200 mana. Damage is 200 slashing, and can be increased to 400 slashing by spending an additional 200 mana. The shark is as intelligent as a normal shark and will respond to the Butcher's will. It can take 1000 damage before being dispersed.
Smoke Weaving: Smoke breathed out by the Butcher can be shaped and controlled. Increased versatility with practice.
Imbue Smoke: Forces smoke into a piece of wood, food, or other object. Imbued wood is easier to shape and resistant to fire.
Imbue Heat: Forces heat into a weapon which will do extra damage. The weapon is protected from the fire and heat. For each 50 mana or stamina used, the weapon will do +10 heat damage for 10 minutes. The max heat is 10 x Rank. Flammable creatures will take extra damage and may catch on fire.
Shielding: Similar to how a Captain of the Smoke can protect his ship, high level Mages in the convergence can form a hard shield of pure mana that protects anyone behind it from physical and magical damage. A difficult ability to use and costly in terms of mana, stamina, and health. Shielding against a very powerful spell or blow can kill the mage putting up the shield. Minimum of 1000 mana, or Heat is expended to form the shield. Each thousand points provides 100 points of mitigation against physical, magical, and elemental attacks against those behind the shield, or a shielded ship. Each point of Shielding adds further elemental and magical mitigation of 50 points.
Steal Heat: A terrible ability frowned on by the inhabitants of the smoke the way citizens of the convergence look upon someone who could steal a soul. And yet, many people in the smoke know how to use this skill. In the convergence it can be used to move heat from an object to the Butcher, lowering its temperature.
Warp Wood: A low level spell used by wood wrights to bend and shape wood. Variable cost.