Character Sheet: Ben, Tier 4, The Ingenious Imperial Courier
Damien's Heir (Legendary Legacy)
He isn't dead yet, but you've already taken his signet ring, pajamas, and his bedroom in Franklin House. Don't feel bad; if he's smart (and he is), he won't risk Harmonia's wrath by returning. But why stop there? Embrace the insanity of the Franklins and carry on Damien's legacy of invention, exploration, and destruction.
-Gain personal instruction from your favorite Uncle (if you can find him).
-Inherit an assortment of his favorite books and journals and a map to one of his favorite places to steal spare parts.
-Skill: Inventor is changed to Skill: Mad Scientist.
-Gain plans for Rocket Boots and the formula for Cataclysmite.
Heroic Charge (AGI and RAD) When an ally is threatened, you may move up to 50' and save them from harm by blocking, parrying, or taking the blow yourself! Their attacking is surprised, allowing you to retreat with your ally, or strike at them. Milestone
(CHA and RAD) Your healing spells carry a spark of divine power. Add 10xCHR to any healing spell that you cast.
Milestone
Healing Aura (RAD and DEX
Those around you are blessed by the Healing Aura that you can project. Anyone within ten feet of you will have small wounds slowly healed and larger wounds made smaller. Whenever an ally within 100' of you is injured, you may use Triage to heal 200 health and stop active bleeding. Cost: 50 mana. Milestone
Metamagic (DEX and INT) Fast Casting has been upgraded to Metamagic. Whenever you cast a spell, you may double its area of effect, range, damage, and healing, or a number of targets. This comes at the cost of three times the normal mana cost. Milestone
Natural Acrobat (AGI and DEX) You have an innate skill in the arts of tumbling, walking a tightrope, or swinging from a yardarm. You automatically succeed at difficult acrobatics, and sometimes do the impossible. If you have an evasive defense skill, it gains a 40% bonus to your chance of avoiding damage. Milestone
Rather Dashing (CHA and AGI) Twinkling eyes, windblown hair, and a flashing sword proclaim you as a scion of House Franklin. The doors of society are open to you (perhaps grudgingly). You gain a positive reaction from anyone with knowledge of your house. If you have a defensive ability, add 20% to your chance to avoid damage when using it. Sleight of Hand (CHA and DEX): Which cup holds the ball? Who has your coin purse? Want to see a magic trick? Picking pockets, performing feats of mundane magic, and adding aces to a deck come easily to you. Especially if you bother to practice. Also handy for plucking thrown daggers from the air before they stick in you, or tossing them back. Trifecta Level 3 +500 to Health, Stamina, and Mana Quadratic Level 3 All of your items gained as rewards are now bonded to you and cannot be lost through death. SpellDescriptionMana Cost Lay Hands Variable. Cures wounds, bleeding, curses, and infection. Requires time, direct contact, and concentration. Healing Flames A spell used in emergencies to save a badly wounded creature. At a touch, pale flames spread from your hands over a person's body. Bleeding is cauterized, small wounds are healed, and fractured bones are strengthened. Up to 200 health is restored as well. More grievous injuries are lessened but not totally healed. Cost: 300 mana base. Horrific injuries may increase the cost. Guiding Light: You create a glowing beacon of light in the air above you and within 10 feet of you. The light is as bright as daylight and has a radius equal to 20 feet per rank of the spell. Within its light, undead, daemons, and corrupted creatures have a -10% chance to hit and an additional -1% per rank. Radiant creatures gain a bonus to their chance to hit equal to 10% + 1% per rank. Cost: 50 mana per rank per round 750 Mana per round Triage Whenever an ally within 100' of you is injured, you may use this spell to heal 200 health and stop active bleeding. 50 Mana Flaming Brand Adds Rank x 10 Fire damage to any melee strike. Duration 1 minute. 100 mana base cost. Spark Adds Rank x 10 Storm damage to any melee strike. Duration 1 minute. 100 mana base cost. Flaming Hands Produces a cone of flame with a 20' range in front of the caster doing Rank x10 Damage 100 mana base cost. Flame Strike Calls down a 20' radius pillar of Phoenix Fire that burns all enemies for (rank x200 = 3000) damage and heals allies for an amount equal to 25% of the damage. 1000 Mana and 1000 Stamina Aspects Flames of the Phoenix Godly Aspect, Healing + Flame. Counts as Holy Damage to undead, daemons, and similar creatures. Rank 15 Aspect of the Storm Basic Aspect, primarily electrical damage Rank 15