5 – Kyle Side Story Part 2 (Fallout)

5 – Kyle Side Story Part 2 (Fallout)

["Be careful of who you trust, the devil was once an angel."]

[A/N: Feel free to give suggestions of perks, traits, Cafe Games, characters(as in DC and Marvel characters who I would probably not know about), Cafe items I could sell, and more.

Current Votes in order(From both Webnovel and Scribblehub): Ark Survival Evolved(33), Dishonored(29), Dead by Daylight(23), For Honor(22), Bioshock(20), Stardew Valley(19), Metro(12), Mount & Blade(10), State of Decay(8), Far Cry(7), votes will continue until all gifted games are released/created, vote in chapter 3]

Much time passed for me, as I visited Shady Sands many days ago, met the inhabitants, and learned more about the world and its situation after the Great War.

People who are apparently not people but more like Zombies commonly referred to as Ghouls, giant lizards covered in thick hide and possessing great strength and incredibly sharp claws that are called Deathclaws, people who call themselves the brotherhood somewhere south-west of Shadysands that wear large suits of armor called 'Power Armor,' and wield advance weaponry that can vaporize or turn someone into goo, Raiders, people who kill, slave, ra** everyone they see and occasionally harass and steal from those living in Shady Sands, the fact that those in Shady Sands, the Raiders known as the Khans, and some other groups came from Vault 15, the place he needed to go.

But he didn't leave straight away, Kyle ended up staying in town for a bit and helped clear a cave of Radscorpians, essentially much larger and more dangerous scorpions that were mutated by the radiation, and brought back most of their stingers so that the town's doc could try to make antidotes, which he was successful in and gifted a few to Kyle when he left for Vault 15 as well as some Caps from clearing out all the radscorpions which he used to purchase what little water and bullets he could.

It should probably be mentioned that he died again when he first tried clearing the Radscorpian cave but managed to do it the second time, earning him two levels, since he was nearly level two from killing most of the Giant Rats in Vault 13's cave.

He got 16 Skill Points per level and even had a list of perks he could choose from when he hit level two!

When he hit level 2, he got the option to select his first perk.

His current perk options after he put in his first 16 skill points all into small guns, raising it from 15 to 31.

[Lady Killer (Level 2, Charisma 5+) - +10% damage to the opposite sex and unique dialogue options with certain characters, {Recommended for only Adult Players}]

[Confirmed Bachelor (Level 2, Charisma 5+) - +10% damage to the same sex and unique dialogue options with certain characters. {Recommended for only Adult Players}]

[Intense Training (Level 2) - You can put a single point into any of your SPECIAL attributes]

[Rapid Reload (Level 2, Agility 5+, Small Guns 30+, Big Guns 30+, or Energy Weapons 30+) - All of your weapon reloads are 25% faster than normal]

[Retention (Level 2, Intelligence 5+) - Retain the information obtained through reading magazines for 3 more hours]

[Swift Learner (Level 2, Intelligence 4+) - You gain an additional 10% whenever experience points are earned]

[Gun Nut (Level 2, Intelligence 4+, Agility 4+) - +5 to Small Guns and Repair]

[Thief (Level 2, Perception 4+, Agility 4+) - +5 to Lockpicking and Stealth]

Sirens blared and yellow lights flashed above as the sound of horrible screeching metal entered his ears causing him to wince.

[A/N: Seriously, those that have played Fallout 3 and left Vault 101 with their headphones at full volume can understand this, but picture it a good 5x louder]

Once the door was out of the way and no creatures that were hiding in the cave were drawn to the sound, he stepped in.

About 30 minutes later, Kyle could be seen angrily leaving the vault.

"Why the fuck does the elevator not work and the damn vault has no stairs?!" Kyle angrily shouted once he stepped outside the vault and back into the cave.

He found that the only way further down into the vault, was down a long elevator shaft, and he didn't have anything to climb down with, he had no confidence in being able to free climb down the shaft without falling to his death and having to start on his fourth life.

[A/N: First death = Giant Rats on leaving the vault, Second Death = RadScorpians]

So, he needed something durable enough that he could propel or climb down, something like rope or twine, which...he, unfortunately, could have purchased back at Shady Sands, but ignored for the ammo and leather that would provide protection.

And while he would normally just try to make rope or twine with the plants around, there were too few, to begin with, and even then, he don't think there would be enough for him to make a long enough rope or twine.

So, he had but one option, go back to shady sands and get some damn rope, at least enough rope to hopefully reach the bottom floor of the vault.

On his way back to Shady Sands, he noticed that the number of animal encounters he's had was increasing.

When he was just starting out, he didn't see even a single animal or creature besides the Giant Rats in the cave before reaching Shady Sands. Even then, he only encountered animals and creatures every couple of days, but now? He's running into them every day, and he feels he'll soon have to start avoiding them to preserve ammo.

Due to the creatures, he also hit level 4 and put 10 of his points into Butchering, and the rest into Small Guns, raising it to 37, and Butchering into 10.

Small Guns was obvious, while Butchering would hopefully help him in butchering creatures much easier, cleaner, and faster.

Now that time has passed, he can say for sure, that tagging Foraging was almost a complete waste, seeing as so far, it only helped in identifying plants, and the only ones it identified so far were the really common plants that he learned about from talking to the people at shady sands.

As for his new perk, he chose a perk called Educated, which would grant him an additional two skill points every time he levels, and in the description, it was even suggested to take on this perk as early as possible.

So, instead of 16 Skill points per level, he would now earn 18, not that noticeable of a difference, but it would certainly show in the future.

The question is, how exactly would that future look? Kyle couldn't guess, this world was too strange compared to the modern world outside of here.