6 – First session over

6 – First session over

[A/N: This chapter is a good representation of 1,500 words, the average word count my future chapters will be, also, this chapter will be the last of Kyle first session]

Watching his customer's playthrough, Zeref noticed a few things he needed to modify and change with Fallout 1.

First, was the severe lack of encounters, he noticed that his customer was having far too few encounters with the local wildlife and hadn't even encountered other people other than those at Shady Sands.

So, after watching the man die on two separate occasions and on his third life, he finally made it to Vault 15 before realizing he was missing a crucial item needed to explore the abandoned vault, rope.

While he questioned what to do next, Zeref began manipulating the 'Base' that made up this world and the others and began expanding and spreading the forms of animal life in the Fallout world across the landscape.

He increased the animal population by many folds, to the point where the player would encounter them much much more often, as in an hourly occurrence if they did not avoid them.

Of course, with this increased population, wars began between the creatures, and the weak would eventually be purged and replaced with the strong, only to happen over and over again due to the creatures being able to breed and respawned in faraway locations from the player.

It would be nay impossible to purge the wasteland of all the creatures, but it would be possible, if given enough time, for the player to drastically reduce the populations so that the creatures wouldn't be such a nuisance and grow too strong.

Zeref also increased the population in all of the settlements across the land besides Shady Sands, including the raiders, and made it to where the settlements would actually begin trading between themselves and attempt to grow or keep the status quo.

Raiders would also be in greater numbers, and the player would actually be able to encounter them throughout the wastes and even see them try to raid caravans, kill travelers, and do less-than-savory things to their victims.

Of course, since every NPC was basically made into their own persons, the Raiders would literally represent the worst of humanity.

Other than that, Zeref also added a new feature, one which would need him to tweak quite a bit of thing and make lots of new plans.

He added a 'Continuation' feature, allowing the players to continue past the game once it's completed, and well, live out the rest of their lives, and as an added bonus, they could end the game whenever and earn credits based on what they manage to do and how far they manage to progress with their character and their 'story.'

Of course, Zeref planned on seeing these stories and the player's adventures in the world of Fallout, so, any story that entertains him or impresses him enough will earn a bonus amount of credits.

And sure, in the future, there would be many players, so it would be difficult for a human to review all of it and focus on the cafe at the same time, but, Zeref was truly not human in any way anymore.

So, Zeref had to do a bit of weeding and focus the part of his mind that was making Fallout 2 solely on its task, which he found was not that difficult, just boring and dull.

Zeref has also adjusted his mind to the time acceleration of the game, allowing him to do much more work than when he followed the regular flow of time in the real world while creating Fallout 1.

So, by day 60 of his customer's journey, Zeref was already done with Fallout 2 and was working on shaping the rest of the world and its atmosphere, not forgetting the Zetans, satellites, and more that floated in the atmosphere.

He was working on the west coast and making his way east, changing everything in his path.

However, he was also creating two separate instances.

The first is how the world would look and grow during the events of Fallout 1, and the second is the events of Fallout 2 and how the world looks then.

Once he finishes shaping North America, he would install and set up the 'Continuation' feature and begin working on Fallout 3, New Vegas, and 4, and their instances.

It'll take a while, but the sooner Zeref finished the 'Story' of the Fallout Universe, including minor parts of the spinoff games, such as 76, Tactics, and Brotherhood of Steel, he can get to work on other projects, such as Project Zomboid or Infamous.

As for his customer's progress, he has died four times now, has reached level 14, and was on his way to The Hub from Shady Sands.

Equipped with a 10mm Pistol, crowbar, hunting rifle, leather armor over his jumpsuit, and his pipboy.

Accompanying him, was the game's first 'Offical' companion, an ex-caravan guard by the name of Ian.

Of course, Zeref made the game to allow the players a great amount of 'freedom' of how they want to play, so, if someone is charismatic or persuasive enough, they may even be able to turn any NPC into a companion.

But it's not just limited to this, the players really did have 'Freedom' in the game, they could build robotic armies, recreate the tech of the real world in Fallout, and so much more.

Zeref wonders, just how far will his Players go?

What sort of wonders, miracles, and feats will he get to witness?