CH.440 Adventuring with the Beast-folk

Name:Yugioh Card Summoner Author:
CH.440 Adventuring with the Beast-folk

With my new, more free, schedule, I was able to put aside time for things I wanted to do, but just didn’t have the time to do.

Two of them are getting more summoning contracts and taming more monsters. ... and just acting as an adventurer.

Unika, Einar and Eline did do some adventuring jobs in Alewatch, and sometimes in other cities or towns, but I haven’t done anything in a while, so I think we can go and get a quest or two, see if we run into any interesting monsters to tame on the way, and just go with that.

Originally my plan was to go to Alewatch and just look over the quest boards, but then I realized that that would be stupid.

Alewatch is quite popular now that TinaWood is a thing, and since the dungeon has limited entrance, people have to take quests that take them outside the dungeon. So there are basically no standing quests.

Besides, Alewatch is in quite the safe location, and there aren’t really any areas with high ranked monsters nearby, other than the wyvern mountains.

So yeah, we didn’t go there. Instead, I used the little cheat device called the guild communicator to check if any guild had sent out requests for high ranked adventurers.

For us, travel isn’t a problem, so even if the quest takes us to one of the other Kingdoms, we’ll be fine.

And that turned out to be a great idea, as I quickly found seven different requests for higher ranking adventurers to come and help.

A few of them were from smaller towns just asking for B-rankers to come in, but there was one request for an A-rank party. And luckily, there hadn’t been a response to it.

But because I wasn’t 100% sure on the etiquette of how I should inform them that Card Summoner will take care of the problem, I decided to give Zay a quick visit.

Zay in turn asked me to talk with Krisha about it, as he has made her to be in charge of the guild communications. So after Kris instructed me on how I should accept the request for help, we were ready to go.

So we loaded up into B.E.S. of the day, which was Big Core MK-3, and headed for the town that had asked for help.

Spoiler

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The quest we took was simple, but also something that would be challenging for lower level people. We had to take down a great ogre.

Ogres were already strong monsters. A solo ogre is high C-rank, but they almost never appear solo. They are generally in groups of four or five, but they can have more. And as a group, ogres are definitely capable of threatening your average B-rank adventurers.

But we are dealing with a great ogre, an A-rank variant of the ogre. And to make things worse, it has a group of regular ogres with it.

Lucky for the people that called in this quest, the ogres hadn’t yet attacked the town, only a few caravans. Because with a great ogre leading them, they likely can punch their way through the town’s walls.

After a quick visit to the town’s adventurers’ guild, which was met with some questions on how we got here so fast and why an adventurer would have a guild communicator, which I answered honestly and told them about the flower project, we headed out of town and towards where the ogres are.

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So with nothing more than a thought, I teleported the two of us to floor 45 of HomeBase.

Floor 45 is the floor that is basically just mountain peaks connected by rope bridges. It has heavy winds ready to push you into the void below, which by the way, this floor doesn’t have a floor, so if you fall in, you either die, or ... well, I haven’t actually seen where you’ll end up if you fall, so I’m not sure. I think you either get teleported up a couple of floors, or you just end up in an infinite abyss of nothingness.

But the reason why we are on this floor is because it houses a large number of griffins. And what better monster for Einar to tame than an elemental griffin.

Oh. In case you were wondering, regular griffins are C-rank monsters, like hippogriffs. But like hippogriffs, there are elemental variants of them that are B-rank.

I let Einar pick which element he wanted, and after a bit of thought, he decided to go with wind. Not only is wind the best for a griffin, as it helps the griffin fly faster, but it also combines decently well with Lumi’s snow magic, helping with the blizzards she likes to use.

Taming the beast was a bit more of a challenge. Because a lot of the dungeon monsters are way more aggressive than their non-dungeon counterparts. As to why, it comes down to one thing.

Miasma. Dungeon monsters are made of mana and miasma by the dungeon. Surface monsters, while affected by miasma, still do things like eat, so they are not formed from elements made by magic, but instead by stuff that exists naturally. So the amount of miasma in their bodies is a lot lower.

And that lower miasma level is what allows for them to be tamed, while dungeon monsters really can’t be. Under normal circumstances. But as you all know, living on HomeBase isn’t normal and we have access to some super rare skills. Or I guess you could call them unique skills.

In this case, Cailie’s Purifying Winds.

It went like this. First Einar picked a wind griffin he liked. Then I commanded it using my position as the Dungeon Founder, we isolated it from the rest, before we teleported to a controlled environment.

Cailie then purified the excess miasma from the monster with her skill, and then it was ready for Einar to tame.

The taming itself was a bit of a challenge, because while Cailie purified the excess miasma, I also lost my dungeon control over the monster, so Einar did have to tame the beast the hard way.

It was challenging, and I honestly almost stepped in, but Einar managed to hang in there thanks to his Dark Lightning skill and he got the griffin tamed.

I then immediately healed him with a Gift Card and then used another one on Einar’s new companion.

Spoiler

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Einar once again asked me for some name suggestions, and since his monsters have a finnish theme going on with them, I flexed the little that I know and recalled more words.

So Einar’s wind griffin ended with the name Tuuli, meaning wind. Yes, it is basic as anything, but hey, we are talking about a language I don’t actually speak.

And now that Einar had a flying monster, he had to learn how to ride the darn thing. Luckily, both Unika and I have hippogriffs, so we were able to help with that part.

SpoilerName: EinarRace: Night Cat-folkLevel: 66 [+18]HP: 1810 [+446]Mana: 1680 [+540]Strength: 1225 [+366] Defense: 760 [+280] Magic: 930 [+326] Skills:Night Stalking LV.4 (racial)Expanding Night LV.4 (racial) [+3]Dark Lightning LV.4 (racial) [+3] Tamer’s Paradise LV.1 (extra) [new]Card Summoner LV.1 (extra) [new] Taming LV.5 Twin-Sword Technique LV.4 [evolved][+2]Knife Technique LV.3Mana Control LV.6 [+2]Flickering Step LV.2Strength Boost LV.1 [new]Defense Boost LV.1 [new]Service LV.3 [+1][collapse]SpoilerName: ElineRace: Night Cat-folkLevel: 65 [+18]HP: 1338 [+296]Mana: 2080 [+730]Strength: 763 [+176]Defense: 590 [+170]Magic: 1463 [+526] Skills:Night Stalking LV.4 (racial)Expanding Night LV.4 (racial) [+3]

Dark Lightning LV.4 (racial) [+3]

Summoner’s Magic LV.1 (extra) [new]Card Summoner LV.1 (extra) [new] Staff Technique LV.3Wind Magic LV.4 [+2]Summoning Magic LV.5Mana Control LV.8 [+2] Magic Boost LV.1 [new]Quick Cast LV.1 [new] Fast Mana Recovery LV.2 [+1]Service LV.3 [+1]

[collapse]SpoilerName: UnikaRace: Tamer - Flame Fox-kinLevel: 73 [+18]HP: 1735 [+255]Mana: 2709 [+821]Strength: 1639 [+316]Defense: 917 [+158]Magic: 1434 [+526] Skills:Foxflame LV.3 (racial) [evolved] Summoner’s Power LV.1 (extra) [new]Tamer’s Paradise LV.3 (extra)Card Summoner LV.1 (extra) [new] Bow Technique LV.7 [+1]Quick Shot LV.5 [+1]Hidden Shot LV.3Knife Technique LV.2Fire Magic LV.4 [+3]Mana Control LV.7 [+2]Quick Cast LV.1 [new]

Embedded Shot LV.3 [+1]Spell Destroying Shot LV.3 [+2]

Spirit Shot LV.2 [+1]

Summoning Magic LV.3 [+1]Taming LV.5 Power Boost LV.3Defense Boost LV.3 Language Comprehension (beast)[collapse]