Chapter 71: Self-reflection

"Will it be too scary? I think there are many players on the Internet who have bought the game and haven't played it, and there are also many players who say that they can't refund the game." Wang Yaliang said a little strangely.

The horror game is too horrifying, so the players feel timid?

Hearing this, Yang Chen, still entangled, was suddenly stunned, and it seemed quite contradictory. Isn’t the horror game just to be scary?

But if you think about it carefully, it seems not unreasonable.

Anything that is too extreme is not a good performance. For example, if the dessert is too sweet, it will be lost, and the chili is too spicy, it will be unbearable.

Fear games are too scary to be played.

Also as a horror game, even though it has a better experience than some movie interactive games, but also as a horror game, especially "Escape", it can also have a good experience through live broadcast and video viewing.

When playing relative to yourself, facing the ultimate horror, watching live broadcast and video will have a great relief. After all, the game is not played by yourself, and whether you watch video or live broadcast, you can have a barrage and commentary.

The sense of fear that this brings is far less intense than personal experience.

didn't speak and sat in front of the computer. Yang Chen recalled the dream memory, comparing some horror games such as "Escape" and "Resident Evil".

Yang Chen didn't find it before, but after being pointed to this point by Wang Yaliang, he looked back and found a problem.

That is the shock and fear brought by the better horror games that are made commercially, not the ultimate kind.

More than just pure fear, but the fear of an unknown tension, such as the lack of materials in "Resident Evil" in the dream memory, and the tension in the next plot to doubt whether the materials in hand can pass smoothly Fear; the unknown fear of a tyrant that may appear behind you all the time.

Slow action, rigid thinking, AI feels extremely low.

This is how Yang Chen felt about the NPC, the tyrant, when he was looking at his dream memory.

In    and "Escape", in addition to part of the opening and killing, the most frightening thing is the lack of battery. The night vision camera has no electricity and wanders in the dark scene.

It’s not that game producers have no way to make games more scary, but when game producers make fear games, they need to grasp the psychological expectations of the market and players, so that the game can not only make players feel thrilled by fear, but also let them not have Courage to play.

With such a concept, Yang Chen went to see some settings of "Resident Evil" and "Escape" of Dream Memory, only to realize it a little bit.

Some details on the part are entirely to take care of the player's psychology.

The real mass horror game is not to be as horrible as possible, but to grasp one of the lines.

When Yang Chen produced "Escape", he thought that some of the settings in the dream memory were defects due to insufficient funds or other reasons, but he did not think about whether it was intentional.

Some details can clearly make players feel more horrible. Not because it is not found, but because for most ordinary players, doing too horrible will make them look timid.

found this, Yang Chen looked back and looked at the evaluation of "Escape" on the Internet.

This is like a too complicated and realistic game. At the beginning, it will make the player feel awesome, very fun, and even regarded as a classic.

But it will also dissuade most of the players who usually want to be entertained, and such games often get a high reputation, but they can only be transformed into niche.

figured out the game in Yang Chen's memory of dreams, but found many similar examples.

For example, there is a game called "EVE" in the space of Star Wars, and there is also a game called "Armed Assault" on the realistic battlefield.

The reputation of both, including the game's reputation, is very large, but in terms of player base, it can only be said to be a niche.

After playing most of them, players who were dissuaded by complex settings, but there is no lack of praise for them.

More players will not choose to play, but become a cloud player.

"Escape" is obviously facing such a situation.

Players give a very high rating, and they are willing to watch others play, but to experience the ultimate horror by playing it for yourself, it is unwilling.

There are even some players who don't pay much. After buying the game to support Yang Chen, they don't play the game, instead they watch others play it.

Yang Chen, who knew what went wrong in the game, sat in front of the computer and opened the document, recorded a few keywords, and opened the previously completed "Resident Evil" GDD. I thought about one of them. Delete large sections.

In addition to the background and the main gameplay, this GDD needs to be rebuilt.

The next Wang Yaliang watched Yang Chen suddenly put a smile on, looked at the computer screen intently, two hands held his chin quietly and looked at him with a little smile on his face, then suddenly thought of something, quietly followed Take the phone out of the pocket and take a picture.

While Yang Chen was thinking about how to develop "Resident Evil", "Escape" has fallen out of the top ten in the official game sales list.

Many people on the Internet who have watched the decline of Yang Chen's "Escape" have also expressed their opinions.

And in this discussion, "Ghost 4", released by Tenghua, was officially launched.

The sales volume of 500,000 on the first day, Tenghua's powerful ability to publicize, and the accumulation of fans of the series, let the game feel that it has overpowered the previous "Escape" as soon as it is launched. UU Reading

But I haven't waited for someone to blow it up. On the next day, "Ghost 4" has a good reputation.

‘It’s the same old scary stuff, and then a ghost appears in the mirror. “Ghost 3” is already broken, can’t you play something new? ’

‘This plot is really stinky and long! ’

‘It doesn’t feel as scary as Escape! ’

After playing "Ghost 4", many players have vomited on the Internet, this game makes them feel a little disappointed.

Moreover, on the major live broadcast platforms, many anchors also found that when broadcasting "Ghost 4", the heat in the live room and the barrage were much worse than the previous "Escape".

Yang Chen also bought a copy of "Ghost 4" and tried it out, and after almost understanding one of the core concepts of the horror game, Yang Chen also had his own opinion about this game.

"Ghost 4" is quite good from the game itself, smooth movements and exquisite pictures are all extra points.

Like most series of games, more is still the same, the changes made in the game are too small, and the remaining elements of the plot are almost copied from the "Ghost 3" gameplay.

Although it is said that thanks to Tenghua's strong advertising ability, the sales volume of the huge channel "Ghost 4" has successfully exceeded 1 million in one week, but a few new games "Ghost 4" that has just been launched a week later have already won the sales list. It fell, and the momentum is no different from the previous "Escape".

It’s just that one word of mouth is a good burst, and one word of mouth is a bad burst.

This time many people in the game industry have been dizzy.

finally came to a conclusion.