Players who have experienced "The Witcher: Wild Hunt" on the Internet soon began a heated discussion about the game's plot content.
Although "The Witcher: Wild Hunt" is actually a linear plot, the creation of a strong plot and a strong background world, coupled with a variety of side missions and multiple options, makes players completely another experience in the game. A kind of free breath.
It is different from "The Elder Scrolls: Skyrim" to create a world, and then let the players play Dragon Race to perfect their story.
In "The Witcher: Wild Hunt" from the beginning to the end, let players play Geralt and play the white wolf to experience a story.
But the most attractive thing is the choices made in the plot. Any choice brings a completely different situation.
This is really painful and happy for the players with selection difficulties.
Every time you encounter extremely tangled plot options, players have to back up an archive before making a choice.
Then after passing the plot, I reopened the previous archive and went on to experience another alternative ending.
Although in most cases, the ending is not as good as the players imagined.
At the same time, most of the tasks in the game are like "tram problems". From an objective point of view, you can't find a solution that is the best of both worlds. You can only follow your feelings and choose what you think should be Right choice.
At the same time, in "The Witcher: Wild Hunt", compared with the "Elder Scrolls: Skyrim" produced by the original Nebula game, the dynamic interaction in the game is more obvious and more direct.
After finishing a certain task and returning to the original place again, players can feel the changes brought about by their actions directly.
For example, a prisoner was caught and handed over to the army. Later, you can see him hanged on the gallows, or he was sentenced to death in public.
For example, in the game, players manipulate the first pill warlock Keira encountered by Geralt, where players can more clearly feel that each of their choices will change the future.
At the same time, the story of the female warlock who can piling officially made players deeply realize that what Yang Chen said at the press conference was not an empty talk.
Like this plot, there are many more in "The Witcher: Wild Hunt", which is similar to the "City of the Sky" developed by NetDragon, which runs, kills, and collects, just to make the open world more plump. Differently, each side mission in "The Witcher: Wild Hunt", even if it is still running, collecting, and killing monsters in essence, is presented to the player in another way.
Each side mission has a story behind him, which can bring the player to see the cruelty of the world, or tell the player a moving story.
Even in the game, every suspicious dialogue, an erratic eyes and movements, there is a hidden scary plot behind him.
These sideline plots do not exist independently, but complement the world view and background in the game. Even these sideline plots are related to the main storyline.
If you have completed some sideline plots before the mainline plot, although these sideline plots will not change the mainline ending, it will make players sigh, this is the case!
The effects and changes brought about by various choices make players more immersed in the game.
Even if the players are playing the white wolf Geralt, it is the players themselves who actually make the choice.
This is not just the adventure of White Wolf Geralt, but actually the players' own adventure.
And it is more direct, and it can even be said that the dynamic interaction effect is naked, which makes the players realize how much influence and consequences each decision they make.
In addition, it is the immersive setting of the person.
After the release of "The Elder Scrolls: Skyrim", including the subsequent "The Wilderness: Redemption", in most open world games, the role of players can always be unscrupulous in the game to do some destructive Things.
For example, killing everyone in a city, or blocking road robbery, killing passers-by, and even a wave of gun battles with the police in the town.
And many players seem to be keen on this, so that most games, even as a must-have selling point of the game.
But these elements do not work in "The Witcher: Wild Hunt" because Geralt is just a demon hunter. He is not a good person, but he is also not a person who kills for pleasure.
Placed in "The Elder Scrolls: Skyrim" and "The Wilderness: The Redemption" sandbox-style open world, this setting can make players feel new.
The same settings can be introduced in the strong plot and strong background-type immersive game "The Witcher: Wild Hunt", but it is just adding more.
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The choice of multi-line plots, as well as enough plot stories, let "The Witcher: Wild Hunt" quickly pass through the player community.
‘It’s really a surprise when it comes to Kayla’s story! I thought what would happen to that woman, and in the end, two of the three endings were dead, one was stabbed by the pillar, and the other was cut off by my sword. ’
‘Have anyone noticed the Quinte card in the game? It feels quite interesting! And in the game, I feel that NPC also likes to play cards, and many plots are related to the Kunt card! ’
‘+1, some tasks do not need conflicts, as long as they win others by playing cards, they can complete the task. ’
‘The Quinte card is so interesting! I feel the name of this game should be called "The Witcher: Gamblers". Since playing the Quinte card, I don’t want to find my daughter at all. I want to play NPC every day I want to cry. Playing cards, the opposite side offered to use my silver sword as a bet, and then I lost, not yet archived! The silver sword of my demon hunter is gone! ’
‘233333, I haven’t lost the Quinte card yet. As long as I read the file hard enough, no one can beat me in the Kunter matchup. ’
‘It doesn’t feel like it’s a gamble, it’s a gamble! The indescribable services of the big city, and the variety of sorceress, have really hit my young heart. ’
‘Which one did Ye Naifa and Talis choose? Teres is a good bird, but Ye Naifa's Queen Fan is simply irresistible! ’
‘I still have to choose? It must be everything! ’
As players have experienced more and more content in "The Witcher: Wild Hunt", the plot and gameplay of the game have been heatedly discussed.
The consequences of a hard-to-decide side mission, or the characters portrayed through the plot, have made countless players forget about it.